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<blockquote data-quote="jgbrowning" data-source="post: 321559" data-attributes="member: 5724"><p><strong>Re: Re: Re: Re: Re: Re: munchkin</strong></p><p></p><p></p><p></p><p>to put it in terms similiar to yours. I think that someone may have only slight tendancies to min/max in various aspects of their life, but when they find a game they enjoy playing that is completely designed around min/maxing (most two player games with a winner and a loser are designed as such), their tendancy to min/max in relationship to that particular game is increased. Once these tendancies are supported (by being a winner) they tend to be implemented quicker when encountering new games (DnD). I also believe that the 3e rules (which by the way i think are much better than the other editions) are designed to facilitate the min/max aspect.</p><p></p><p>ie. to get back to what i said. i think the honing of a group of individuals tendancies to min/max through the exposure to games which are solely based upon min/maxing (magic etc.) leads to a greater number of new gamers min/maxing. It may just be the numbers haven't changed, as many people have said, but that the EFFECTIVENESS of their min/maxing has improved and that the system is more facile to such manipulations than it used to be.</p><p></p><p>so, i dont think they create what im talking about, but i do believe they support such behavior. which is what i at least hoped to say... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>joe b.</p><p></p><p>Grog needs more words!</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 321559, member: 5724"] [b]Re: Re: Re: Re: Re: Re: munchkin[/b] to put it in terms similiar to yours. I think that someone may have only slight tendancies to min/max in various aspects of their life, but when they find a game they enjoy playing that is completely designed around min/maxing (most two player games with a winner and a loser are designed as such), their tendancy to min/max in relationship to that particular game is increased. Once these tendancies are supported (by being a winner) they tend to be implemented quicker when encountering new games (DnD). I also believe that the 3e rules (which by the way i think are much better than the other editions) are designed to facilitate the min/max aspect. ie. to get back to what i said. i think the honing of a group of individuals tendancies to min/max through the exposure to games which are solely based upon min/maxing (magic etc.) leads to a greater number of new gamers min/maxing. It may just be the numbers haven't changed, as many people have said, but that the EFFECTIVENESS of their min/maxing has improved and that the system is more facile to such manipulations than it used to be. so, i dont think they create what im talking about, but i do believe they support such behavior. which is what i at least hoped to say... :) joe b. Grog needs more words! [/QUOTE]
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