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<blockquote data-quote="Pax" data-source="post: 324883" data-attributes="member: 6875"><p>The above is absolute truth.</p><p></p><p>Okay, I'll admit, I'm a min/maxer ... I love balancing and rebalancing the numbers, to see what can or can't be done, to make the at-firs-tblush ineffective, <strong>become</strong> effective.</p><p></p><p>I like to wrap my hands around a system and wring the absolute maximum advantage possible out of it (I can get a Fighter-10/Duellist-10 (<em>Sword and Fist</em> PrC) to armor-class 80+ ... both base AND touch).</p><p></p><p>In a game, I love to find (or make) a situationinwhich to make USE of the character I have carefully crafted, honed, tweaked, and refined.</p><p></p><p>Does that mean I'm not also a <strong>Role</strong> Player? Nope. Once I've got the mechanics down, I like to put EQUAL effort into crafting, honing, tweaking, and refining a <em>character</em>,a persona, identity, and so on. I then wrap this "skin" <em>around</em> the numbers -- sometimes taking a hammer to the numbers, to dent-in unseemly projections which clash with the "skin" -- and THEN, I have a character I want to play.</p><p></p><p>I can enjoy weeks of pure social engagement, without a whiff of ocmbat. Okay, eventually I'll get "the itch" ... but if I wanted pure social interaction for my character, I wouldn't be playing a game dealing with traipsing about after dragons, demons, the undead, and what have you.</p><p></p><p>I like to know that, within my chosen theme / "schtick", my character is the best I can make him or her. To that end, I gleefully min/max (normally I call it being a "point monkey" -- analogous to being a "grease monkey"). Other than that ... hell, man, I'm here to have fun, period.</p><p></p><p>Does my being a min/maxer, even occasional pwoergamer mean I'm not a team player? Hell <strong>no</strong>; LN is my usual alignment, actually. And I'll gleefully help others point-monkey <strong>their</strong> characters to greater efficiency, without shifting their persona, theme, atmosphere, and so on. I actually <strong>enjoy</strong> that, as a challenge.</p><p></p><p>However, I like to plan out the entire 20-level (with ELH, lord, I dunno what I'll do, hehehe) feat and attribute-ad progression for any character I make. My default, when making a "this might be fun", is to plan feat choices out to 10th level. For sorcerors, I plan the feats out to 20th level, along with every spell the character will ever know.</p><p></p><p>I just don't see that th two must, innately or inherently, be at odds with each other.</p><p></p><p>And for the record -- I am <strong>not</strong> a product of CCGs, CRPGs, an the like. I found EQ to be boring in the extreme; plenty of point-monkeying, plenty of hack-and-slash combat ... no RP to speak of, that <strong>I</strong> could find at least. nor am I young, nor an inexperienced RPG gamer.</p><p></p><p>I am thirty-one years of age, and have been playing various pen-and-paper RPG's for, um ... 22 to 24 years, now (I started playing "somewhere" between ages 7 and 9). I was introduced to RPGs with 1E and Basic D&D (mostly 1E); I remember getting the old '83 WOG boxed set for my 12th birthday (and lord I wish I had taken better care of it, lol). I also avidly play several CRPG's (the Fallout series on PC is my favorite).</p><p></p><p>I <strong>still</strong> have my first-printing '89 AD&D 2d Edition PHB, and MOST of the class books and race books ever printed ( I missed some of the later ones, as I wasn't actively DMing and only buy supplements for what I'm actually <strong>playing</strong>).</p><p></p><p>I played for a while in a 3E campaign, going from 1st level Sorceror, through a couple character deaths and replacements, to a Necromancer(7)/Loremaster(7), before leaving the gropup last December.</p><p></p><p>Did I min/max? Hell, yeah. Did I let that interfere with <strong>Role</strong> playing, eithe rby others or by myself? Hell <strong>no</strong>. Is my tendency to min/max based on having played various CCGs or CRPGs?</p><p></p><p>Nope.</p><p></p><p>Not in the <strong>slightest</strong>.</p></blockquote><p></p>
[QUOTE="Pax, post: 324883, member: 6875"] The above is absolute truth. Okay, I'll admit, I'm a min/maxer ... I love balancing and rebalancing the numbers, to see what can or can't be done, to make the at-firs-tblush ineffective, [b]become[/b] effective. I like to wrap my hands around a system and wring the absolute maximum advantage possible out of it (I can get a Fighter-10/Duellist-10 ([i]Sword and Fist[/i] PrC) to armor-class 80+ ... both base AND touch). In a game, I love to find (or make) a situationinwhich to make USE of the character I have carefully crafted, honed, tweaked, and refined. Does that mean I'm not also a [b]Role[/b] Player? Nope. Once I've got the mechanics down, I like to put EQUAL effort into crafting, honing, tweaking, and refining a [i]character[/i],a persona, identity, and so on. I then wrap this "skin" [i]around[/i] the numbers -- sometimes taking a hammer to the numbers, to dent-in unseemly projections which clash with the "skin" -- and THEN, I have a character I want to play. I can enjoy weeks of pure social engagement, without a whiff of ocmbat. Okay, eventually I'll get "the itch" ... but if I wanted pure social interaction for my character, I wouldn't be playing a game dealing with traipsing about after dragons, demons, the undead, and what have you. I like to know that, within my chosen theme / "schtick", my character is the best I can make him or her. To that end, I gleefully min/max (normally I call it being a "point monkey" -- analogous to being a "grease monkey"). Other than that ... hell, man, I'm here to have fun, period. Does my being a min/maxer, even occasional pwoergamer mean I'm not a team player? Hell [b]no[/b]; LN is my usual alignment, actually. And I'll gleefully help others point-monkey [b]their[/b] characters to greater efficiency, without shifting their persona, theme, atmosphere, and so on. I actually [b]enjoy[/b] that, as a challenge. However, I like to plan out the entire 20-level (with ELH, lord, I dunno what I'll do, hehehe) feat and attribute-ad progression for any character I make. My default, when making a "this might be fun", is to plan feat choices out to 10th level. For sorcerors, I plan the feats out to 20th level, along with every spell the character will ever know. I just don't see that th two must, innately or inherently, be at odds with each other. And for the record -- I am [b]not[/b] a product of CCGs, CRPGs, an the like. I found EQ to be boring in the extreme; plenty of point-monkeying, plenty of hack-and-slash combat ... no RP to speak of, that [b]I[/b] could find at least. nor am I young, nor an inexperienced RPG gamer. I am thirty-one years of age, and have been playing various pen-and-paper RPG's for, um ... 22 to 24 years, now (I started playing "somewhere" between ages 7 and 9). I was introduced to RPGs with 1E and Basic D&D (mostly 1E); I remember getting the old '83 WOG boxed set for my 12th birthday (and lord I wish I had taken better care of it, lol). I also avidly play several CRPG's (the Fallout series on PC is my favorite). I [b]still[/b] have my first-printing '89 AD&D 2d Edition PHB, and MOST of the class books and race books ever printed ( I missed some of the later ones, as I wasn't actively DMing and only buy supplements for what I'm actually [b]playing[/b]). I played for a while in a 3E campaign, going from 1st level Sorceror, through a couple character deaths and replacements, to a Necromancer(7)/Loremaster(7), before leaving the gropup last December. Did I min/max? Hell, yeah. Did I let that interfere with [b]Role[/b] playing, eithe rby others or by myself? Hell [b]no[/b]. Is my tendency to min/max based on having played various CCGs or CRPGs? Nope. Not in the [b]slightest[/b]. [/QUOTE]
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