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<blockquote data-quote="Pax" data-source="post: 324920" data-attributes="member: 6875"><p>Yes, lord, I HATE that. Especially sicne (perhaps I'm a rarity in this), if the GM <strong>asks</strong> me, I'll actually <strong>tell</strong> him (her? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) how to counter anythign the GM finds especially irksome -- well, untila nd unless the GM displays a tendency to abuse that counter, i.e. <strong>every</strong> kobold suddenly knows exactly what to do, and when, if I cast X or Y spell, and so on.</p><p></p><p>Example, the GM (in 3E) became nearly livid when the party started benefitting from my wizard's Leomund's Secure Shelter spell, but he was smart, he realised it was STRONG, but not impregnable; we coudl always rely on strong walls and a locked door, was all.</p><p></p><p>However, when I later chose (to counter the burrowing enemies we suddenly faced several times) the Mordenkainens Magnificent Mansion spell, and he realised there was precious little he could do to get in wihtout a party member's cooperation -- ne NEARLY banned the spell, <em>yet wanted to disallow me to change the choice of spell learned for the level advancement!!!</em>. In other words, "you picked it, it's yours" ... yet he didn't want to let me cast it. Mutterings by the DM about somethign being unfair, etc, etc. Eventually, thank all that is holy, he relented (and if he'd only <strong>asked</strong>, I'd've told him all it took was a batering ram and a glitterdust spell -- the spell to SEE the door, the ram to force it open; still just a locked door and secure walls, but I had more control over the terrain, and entry points, should we be attacked while encamped).</p><p></p><p>But in general I <strong>despise</strong> Rule 0 <strong>abuse</strong>. That rule should be used sparingly, as a last resort.</p></blockquote><p></p>
[QUOTE="Pax, post: 324920, member: 6875"] Yes, lord, I HATE that. Especially sicne (perhaps I'm a rarity in this), if the GM [b]asks[/b] me, I'll actually [b]tell[/b] him (her? :) ) how to counter anythign the GM finds especially irksome -- well, untila nd unless the GM displays a tendency to abuse that counter, i.e. [b]every[/b] kobold suddenly knows exactly what to do, and when, if I cast X or Y spell, and so on. Example, the GM (in 3E) became nearly livid when the party started benefitting from my wizard's Leomund's Secure Shelter spell, but he was smart, he realised it was STRONG, but not impregnable; we coudl always rely on strong walls and a locked door, was all. However, when I later chose (to counter the burrowing enemies we suddenly faced several times) the Mordenkainens Magnificent Mansion spell, and he realised there was precious little he could do to get in wihtout a party member's cooperation -- ne NEARLY banned the spell, [i]yet wanted to disallow me to change the choice of spell learned for the level advancement!!![/i]. In other words, "you picked it, it's yours" ... yet he didn't want to let me cast it. Mutterings by the DM about somethign being unfair, etc, etc. Eventually, thank all that is holy, he relented (and if he'd only [b]asked[/b], I'd've told him all it took was a batering ram and a glitterdust spell -- the spell to SEE the door, the ram to force it open; still just a locked door and secure walls, but I had more control over the terrain, and entry points, should we be attacked while encamped). But in general I [b]despise[/b] Rule 0 [b]abuse[/b]. That rule should be used sparingly, as a last resort. [/QUOTE]
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