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<blockquote data-quote="hong" data-source="post: 324967" data-attributes="member: 537"><p>And you can do this. The D&D rules span the gamut from gritty and realistic, all the way to four-colour quasi-supers. There's nothing that says you _have_ to go all the way, and in fact, some adventure types work much better with gritty and realistic, rather than four-colour. If you want to run whodunnits, the easiest way to do it is to limit your characters to no more than 4th-5th level. Voila, no more scrying and teleporting.</p><p></p><p></p><p></p><p>Because whodunnits don't figure into D&D's core mission of <span style="color: red"><strong>going into dungeons, killing the monsters and taking their treasure</strong></span>.</p></blockquote><p></p>
[QUOTE="hong, post: 324967, member: 537"] And you can do this. The D&D rules span the gamut from gritty and realistic, all the way to four-colour quasi-supers. There's nothing that says you _have_ to go all the way, and in fact, some adventure types work much better with gritty and realistic, rather than four-colour. If you want to run whodunnits, the easiest way to do it is to limit your characters to no more than 4th-5th level. Voila, no more scrying and teleporting. Because whodunnits don't figure into D&D's core mission of [color=red][b]going into dungeons, killing the monsters and taking their treasure[/b][/color]. [/QUOTE]
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