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<blockquote data-quote="WizarDru" data-source="post: 325898" data-attributes="member: 151"><p>I never said that it was a worse solution, just that not everyone agrees it's necessary. I can easily see how it would break the verisimilitude of the game for you...I'm just saying that there are plenty of ways to deal with the problem, both magically and non-magically.</p><p></p><p>There are plenty of ways to have the players protected from high-level NPCs without giving them items, not the least of which are political and social conventions. Just because the NPCs know information 'X' doesn't always mean they can act upon it.</p><p></p><p></p><p></p><p>I agree, to a point. However, some kinds of mysteries work much better in D&D (not just 3E) than others. I'm merely pointing out that you've chosen (rightly so) what works for your group...but that others have found ways to work within the system. </p><p></p><p></p><p></p><p>They don't break any rules...the module just goes WAY out of it's way to try and mislead the players...to the point where I couldn't use it because it didn't make sense. All of the evil NPCs (you know, the ones who practically have neon signs over their heads reading "EVIL HERE") have non-detection amulets, so that characters of appropriate level to the module can figure out that they're up to no good. There are bunch of grugach in the area, who are angry at the "humans" in the area for a slaughter of their kind (part of the bad guys plot)...and the module specifically gives you no choice but to fight them. Period. Got an elven cleric of Correlian with you? Too bad. An Arcane Archer, champion of the elven people (and keep in mind, the Grugach HAVE ONE)? Nope, kill 'em all. Oh, and then there's that maruading ghost who's really a Paladin, and so on. It gets tedious. The module is full of mcguffins like this, and it bugs me. So I can easily accept what you're saying.</p><p></p><p>Understand, I'm not saying you've violated some sacred taboo. I think it works fine. You're hardly the first DM to modify or remove something. I just think there's more than one approach.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 325898, member: 151"] I never said that it was a worse solution, just that not everyone agrees it's necessary. I can easily see how it would break the verisimilitude of the game for you...I'm just saying that there are plenty of ways to deal with the problem, both magically and non-magically. There are plenty of ways to have the players protected from high-level NPCs without giving them items, not the least of which are political and social conventions. Just because the NPCs know information 'X' doesn't always mean they can act upon it. [b][/b] I agree, to a point. However, some kinds of mysteries work much better in D&D (not just 3E) than others. I'm merely pointing out that you've chosen (rightly so) what works for your group...but that others have found ways to work within the system. [b][/B] They don't break any rules...the module just goes WAY out of it's way to try and mislead the players...to the point where I couldn't use it because it didn't make sense. All of the evil NPCs (you know, the ones who practically have neon signs over their heads reading "EVIL HERE") have non-detection amulets, so that characters of appropriate level to the module can figure out that they're up to no good. There are bunch of grugach in the area, who are angry at the "humans" in the area for a slaughter of their kind (part of the bad guys plot)...and the module specifically gives you no choice but to fight them. Period. Got an elven cleric of Correlian with you? Too bad. An Arcane Archer, champion of the elven people (and keep in mind, the Grugach HAVE ONE)? Nope, kill 'em all. Oh, and then there's that maruading ghost who's really a Paladin, and so on. It gets tedious. The module is full of mcguffins like this, and it bugs me. So I can easily accept what you're saying. Understand, I'm not saying you've violated some sacred taboo. I think it works fine. You're hardly the first DM to modify or remove something. I just think there's more than one approach. [/QUOTE]
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