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<blockquote data-quote="LokiDR" data-source="post: 326272" data-attributes="member: 6239"><p>@Forrester If the scry/teleport would cause the NPCs to slaughter the party, by all means, rule 0 away. I never meant to say that you should not make the game make sense.</p><p></p><p>What my earlier cryptic comment meant was that "high level D&D" is a genre to itself. If you never had the abilty, and will never get it, fine. But you can not really say you are playing a "high level D&D" game. Rule 0 to keep the story going, yes. Rule 0 just because the PCs seem to be getting their way, no. </p><p></p><p>Example: I have been gaining levels and trying to make the most of all my abilities and the DM and other players were having fun with this. Then I get Commune, and the DM just says it doesn't work like it is written because that would be too much. Now you have to go on a personal quest for every answer and pay 1000 xp. That is abuse. What you said earlier was a chang in setting (with the rules to back it up). I would have no problem with that, unless I was just about to craft a wand myself and you didn't tell me ahead of time.</p><p></p><p>I think this whole disscussion proves that there are people who want to powergame and people who don't. There are more specific rules now, to cover more circumstances. This is where a lot of old Rule 0s came from before, IMO. Under 3e, if you rule 0 these things you are going against written material. The player can argue the point with rules, and it isn't all just opinion.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 326272, member: 6239"] @Forrester If the scry/teleport would cause the NPCs to slaughter the party, by all means, rule 0 away. I never meant to say that you should not make the game make sense. What my earlier cryptic comment meant was that "high level D&D" is a genre to itself. If you never had the abilty, and will never get it, fine. But you can not really say you are playing a "high level D&D" game. Rule 0 to keep the story going, yes. Rule 0 just because the PCs seem to be getting their way, no. Example: I have been gaining levels and trying to make the most of all my abilities and the DM and other players were having fun with this. Then I get Commune, and the DM just says it doesn't work like it is written because that would be too much. Now you have to go on a personal quest for every answer and pay 1000 xp. That is abuse. What you said earlier was a chang in setting (with the rules to back it up). I would have no problem with that, unless I was just about to craft a wand myself and you didn't tell me ahead of time. I think this whole disscussion proves that there are people who want to powergame and people who don't. There are more specific rules now, to cover more circumstances. This is where a lot of old Rule 0s came from before, IMO. Under 3e, if you rule 0 these things you are going against written material. The player can argue the point with rules, and it isn't all just opinion. [/QUOTE]
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