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<blockquote data-quote="icebreaker" data-source="post: 326561" data-attributes="member: 3725"><p>I have to agree with a few of the words of wisdom in this thread.</p><p></p><p>I really do believe there is an evolution of play styles in roleplaying games and that earlier on a larger focus is on "what your Character can do and what you can make him be"..and later after some years when thats all second nature and alot of people wish to explore other features of their character in depth "who your character is and why he is who he is"</p><p></p><p>Its not based on which edition or anything its just an evolution of your love for this type of game.Its certainly not a rule or anything not everyone follows that path but its a generality thats probably pretty realistic.</p><p></p><p>All ways of play can be fun as long as everyones in sync and agrees whats enjoyable for everyone.</p><p></p><p>Also i do believe that at least in NorthAmerica the drive to excell to achieve..to win.. is more prevalent as the years go by and i'm sure that does play into ones play styles.</p><p></p><p>OH and pet peeve:</p><p> MMORPGS like EQ and AC and DAOC are so not Roleplaying games at all they are Tacticle combat simulators with a variety of settings and persistant player characters.</p><p>You can try to roleplay in a MMORPG but the games challenges and goals and how you are rewarded thru progression is based upon how you can thru your combat abilities(spells or melee) overcome a set challenge.</p><p>It is a failing of game design that these are the sole ways to reward players but thats all they could figure out to do.</p><p></p><p>How else to you explain an encounter with a Mob with so many hp regen per second that can Deathtouch(insta kill with no save) a player every 30seconds as anything other then a game about numbers and tatics...beat the AI thats all EQ is.</p><p>It can be fun but a Roleplaying game it is not.</p></blockquote><p></p>
[QUOTE="icebreaker, post: 326561, member: 3725"] I have to agree with a few of the words of wisdom in this thread. I really do believe there is an evolution of play styles in roleplaying games and that earlier on a larger focus is on "what your Character can do and what you can make him be"..and later after some years when thats all second nature and alot of people wish to explore other features of their character in depth "who your character is and why he is who he is" Its not based on which edition or anything its just an evolution of your love for this type of game.Its certainly not a rule or anything not everyone follows that path but its a generality thats probably pretty realistic. All ways of play can be fun as long as everyones in sync and agrees whats enjoyable for everyone. Also i do believe that at least in NorthAmerica the drive to excell to achieve..to win.. is more prevalent as the years go by and i'm sure that does play into ones play styles. OH and pet peeve: MMORPGS like EQ and AC and DAOC are so not Roleplaying games at all they are Tacticle combat simulators with a variety of settings and persistant player characters. You can try to roleplay in a MMORPG but the games challenges and goals and how you are rewarded thru progression is based upon how you can thru your combat abilities(spells or melee) overcome a set challenge. It is a failing of game design that these are the sole ways to reward players but thats all they could figure out to do. How else to you explain an encounter with a Mob with so many hp regen per second that can Deathtouch(insta kill with no save) a player every 30seconds as anything other then a game about numbers and tatics...beat the AI thats all EQ is. It can be fun but a Roleplaying game it is not. [/QUOTE]
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