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<blockquote data-quote="Desdichado" data-source="post: 327093" data-attributes="member: 2205"><p><span style="color: aliceblue">Well-meaning, yet in my opinion, ill-considered. The idea that in the DMG the authors feel it more important to point out that system integrity is more important than the DMs preferred type of game is ridiculous in a book that purports to be a book of options (which in most cases it is) or a game that is to work across multiple settings (which it only does well if the settings strongly resemble Greyhawk or Forgotten Realms.) In the same amount of space, some advice on tweaking some of the more outlandish spells and class abilities could have been given to handle the DMs problem, but instead, we are told that players need to get their stuff <em>as written</em> and the DM should just come up with some other kind of challenge for the players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> Worst advice in the book. Almost made me laugh out loud incredulously when I read it.</span></p><p><span style="color: aliceblue"></span></p><p><span style="color: aliceblue"><em>You</em> may not think that passage indicates the authors took their system a little too seriously, but I certainly do. Especially when it contradicts the quoted part of the DMG on page 11 here. It's as if the authors feel they have to tell you that the system isn't inviolable, but then they really hedge all the aspects of their system up as you get into the details of it, because they don't actually want you to be able to do so easily. :shrug: I don't know what it means, but that's my take on it anyway.</span></p><p><span style="color: aliceblue"></span></p></blockquote><p></p>
[QUOTE="Desdichado, post: 327093, member: 2205"] [color=aliceblue]Well-meaning, yet in my opinion, ill-considered. The idea that in the DMG the authors feel it more important to point out that system integrity is more important than the DMs preferred type of game is ridiculous in a book that purports to be a book of options (which in most cases it is) or a game that is to work across multiple settings (which it only does well if the settings strongly resemble Greyhawk or Forgotten Realms.) In the same amount of space, some advice on tweaking some of the more outlandish spells and class abilities could have been given to handle the DMs problem, but instead, we are told that players need to get their stuff [i]as written[/i] and the DM should just come up with some other kind of challenge for the players. :rolleyes: Worst advice in the book. Almost made me laugh out loud incredulously when I read it. [i]You[/i] may not think that passage indicates the authors took their system a little too seriously, but I certainly do. Especially when it contradicts the quoted part of the DMG on page 11 here. It's as if the authors feel they have to tell you that the system isn't inviolable, but then they really hedge all the aspects of their system up as you get into the details of it, because they don't actually want you to be able to do so easily. :shrug: I don't know what it means, but that's my take on it anyway. [/color] [/QUOTE]
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