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<blockquote data-quote="LokiDR" data-source="post: 328423" data-attributes="member: 6239"><p>I have hear very similar statments from a number of academics and engineers. People who are consider smart in their field who created some process or another. One such figure is professor Watts Humphrey.</p><p></p><p>Watts is one of (in my opinion) most boring people on the face of the earth. He created something called the Personal Software Process. It is a bunch of statical methods to help you be a better programer. He stated that you should not just change the process at a whim because you think it would work better another way. After you have experience in process, he said, you can improve it based on your experience. I see Monte saying something very similar, in a very different field.</p><p></p><p>The rules had a lot of thought put into them. It would be foolish to think you can just snip out some spell or ability and not have to change more. The rules may not be perfect, but off handed decisions are bound to be less reliable. If you have played with the normal rules for a good period of time, found a problem, and fixed it with a rule 0 that is thought out, you are doing a good job as a DM. If you knee jerk react to any abilty that seems powerful by banning or "nerfing" it, you are abusing rule 0. I don't see the quoted article as being any sort of personal attack on a person's DM style.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 328423, member: 6239"] I have hear very similar statments from a number of academics and engineers. People who are consider smart in their field who created some process or another. One such figure is professor Watts Humphrey. Watts is one of (in my opinion) most boring people on the face of the earth. He created something called the Personal Software Process. It is a bunch of statical methods to help you be a better programer. He stated that you should not just change the process at a whim because you think it would work better another way. After you have experience in process, he said, you can improve it based on your experience. I see Monte saying something very similar, in a very different field. The rules had a lot of thought put into them. It would be foolish to think you can just snip out some spell or ability and not have to change more. The rules may not be perfect, but off handed decisions are bound to be less reliable. If you have played with the normal rules for a good period of time, found a problem, and fixed it with a rule 0 that is thought out, you are doing a good job as a DM. If you knee jerk react to any abilty that seems powerful by banning or "nerfing" it, you are abusing rule 0. I don't see the quoted article as being any sort of personal attack on a person's DM style. [/QUOTE]
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