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<blockquote data-quote="Piratecat" data-source="post: 329696" data-attributes="member: 2"><p>Welcome to a magical world. By the way, Forrester, I had missed some of your previous comments; I expect politeness from everyone on this thread, not just LokiDR.</p><p></p><p>I see a couple of holes in your example. For one, using communes to find an agent in a place as big as a castle is probably impossible, so long as it isn't anyone high profile. There are hundreds of people in a castle between servants, staff and guards. Multiple agents make this even more interesting.</p><p></p><p>In addition, the ability to use commune to find out Chumley's plan is only as good as your imagination. Maybe Chumley intends to summon a demon to take her out, or sneak in himself in the guise of a maid. As long as you can out-imagine the players and come up with a fun plan, they'll have a hard time guessing it.</p><p></p><p>Don't forget that divinations aren't perfect. As soon as the bad guy changes his plan, previous divinations become invalid. The PCs may well act on old information.</p><p></p><p>Also, if scrolls of true resurrection are so easy to get in your game, there are lots of similar items that Chumley can use to assure that the queen stays dead. You don't even need wacky high-powered spells, either. For one easy one, he can kill her and animate the body; I believe that stops any resurrections until the zombie is tracked down and destroyed. And if someone is going to the trouble to kill the queen, they'll probably invest in a method to grab her soul after death and keep it safely tucked away.</p><p></p><p>Meanwhile, Chumley has been using his divinations too, of course. By doing so, he can find out what the PCs are up to and when it's safe for him to strike. Then he launches a diversionary attack, and grabs the queen while the PCs are distracted saving her. *shrug* I can think of a dozen ways to make this adventure challenging and fun, divinations or no.</p><p></p><p>Is it a low-level, divination-free who-done-it? Nope. But whether or not your example is flawed by predicating the use of super-high-level divinations, it can still be a fun time for the players and the DM. And really, that's what I'm interested in, not reaching some sort of "perfect who-done-it" adventure concept.</p><p></p><p>I know you disagree with me, but I look at the high level group in my game right now. Do divinations ruin the game? No, they make it better. Are the players having fun? Yes. Am I? Yes. Are there still lots of surprises? Yes. So the horror story you depict just isn't realistic, at least not with my group.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 329696, member: 2"] Welcome to a magical world. By the way, Forrester, I had missed some of your previous comments; I expect politeness from everyone on this thread, not just LokiDR. I see a couple of holes in your example. For one, using communes to find an agent in a place as big as a castle is probably impossible, so long as it isn't anyone high profile. There are hundreds of people in a castle between servants, staff and guards. Multiple agents make this even more interesting. In addition, the ability to use commune to find out Chumley's plan is only as good as your imagination. Maybe Chumley intends to summon a demon to take her out, or sneak in himself in the guise of a maid. As long as you can out-imagine the players and come up with a fun plan, they'll have a hard time guessing it. Don't forget that divinations aren't perfect. As soon as the bad guy changes his plan, previous divinations become invalid. The PCs may well act on old information. Also, if scrolls of true resurrection are so easy to get in your game, there are lots of similar items that Chumley can use to assure that the queen stays dead. You don't even need wacky high-powered spells, either. For one easy one, he can kill her and animate the body; I believe that stops any resurrections until the zombie is tracked down and destroyed. And if someone is going to the trouble to kill the queen, they'll probably invest in a method to grab her soul after death and keep it safely tucked away. Meanwhile, Chumley has been using his divinations too, of course. By doing so, he can find out what the PCs are up to and when it's safe for him to strike. Then he launches a diversionary attack, and grabs the queen while the PCs are distracted saving her. *shrug* I can think of a dozen ways to make this adventure challenging and fun, divinations or no. Is it a low-level, divination-free who-done-it? Nope. But whether or not your example is flawed by predicating the use of super-high-level divinations, it can still be a fun time for the players and the DM. And really, that's what I'm interested in, not reaching some sort of "perfect who-done-it" adventure concept. I know you disagree with me, but I look at the high level group in my game right now. Do divinations ruin the game? No, they make it better. Are the players having fun? Yes. Am I? Yes. Are there still lots of surprises? Yes. So the horror story you depict just isn't realistic, at least not with my group. [/QUOTE]
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