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<blockquote data-quote="LokiDR" data-source="post: 330210" data-attributes="member: 6239"><p>Home brew worlds are, IMO, a completely different issue than "standard" games. If you ever run moduals without changing the written material, you are running a standard game. If you never use published moduals, or you change them to fit your world, then the question of whether commune should be allowed as written doesn't even come up. You are either following the written material or you aren't. All I would care would be that I know which you are doing and be consulted if I am a player and you want to switch.</p><p></p><p>Any person who claims to follow the rules and then changes them at whim is worse than a hypocrite. I <strong>NEVER</strong> said that anything HAD to be included. I resent being represented that way. </p><p></p><p>Tanglefoot bags that slow Tarrasques to half-speed is also a very different scale than commune. The former is a rather silly extension of an item that probably should have been written to cover the case. It makes no sense in any sort of world. Commune makes sense in many worlds. I don't care if you like it Forrester, but it does fit many games. If it doesn't fit your game, fine. Every <strong>group</strong> should make that choice.</p><p></p><p>I will never "cut slack" for a DM who is on an ego trip. My position still is that the rules were written with some fair amount of thought and work (though they certainly aren't perfect <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). No rule, spell, combo, item, or otherwise should be ignored, nerfed, or re-writen out of hand. Cut some slack for the designers.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 330210, member: 6239"] Home brew worlds are, IMO, a completely different issue than "standard" games. If you ever run moduals without changing the written material, you are running a standard game. If you never use published moduals, or you change them to fit your world, then the question of whether commune should be allowed as written doesn't even come up. You are either following the written material or you aren't. All I would care would be that I know which you are doing and be consulted if I am a player and you want to switch. Any person who claims to follow the rules and then changes them at whim is worse than a hypocrite. I [b]NEVER[/b] said that anything HAD to be included. I resent being represented that way. Tanglefoot bags that slow Tarrasques to half-speed is also a very different scale than commune. The former is a rather silly extension of an item that probably should have been written to cover the case. It makes no sense in any sort of world. Commune makes sense in many worlds. I don't care if you like it Forrester, but it does fit many games. If it doesn't fit your game, fine. Every [b]group[/b] should make that choice. I will never "cut slack" for a DM who is on an ego trip. My position still is that the rules were written with some fair amount of thought and work (though they certainly aren't perfect :) ). No rule, spell, combo, item, or otherwise should be ignored, nerfed, or re-writen out of hand. Cut some slack for the designers. [/QUOTE]
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