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<blockquote data-quote="TiQuinn" data-source="post: 330380" data-attributes="member: 4871"><p>Which is kind of funny since part of the Epic Level Handbook discusses setting up challenges and encounters for high level characters by negating some of the abilities that they take for granted. Want the characters to have a tough time getting over the pit? Have a beholder floating in the pit ready to use his anti-magic beam on any flying characters!</p><p></p><p>I know Monte Cook didn't have write the ELH, but it does show that not everyone thinks along the same lines as Monte. Personally, I don't think it's lazy design to prevent characters from using tried and true spells and items to get around a problem, provided it's not done all the time. Let's face it: a lot of players are one track records when it comes to dealing with obstacles. If the DM can force them out of that rut by coming up with a different way to solve a problem, that's fine. Setting up an obstacle that negates certain abilities isn't the problem. Changing the obstacle midway thru the game because you suddenly realize the players thought of something you didn't is the problem.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 330380, member: 4871"] Which is kind of funny since part of the Epic Level Handbook discusses setting up challenges and encounters for high level characters by negating some of the abilities that they take for granted. Want the characters to have a tough time getting over the pit? Have a beholder floating in the pit ready to use his anti-magic beam on any flying characters! I know Monte Cook didn't have write the ELH, but it does show that not everyone thinks along the same lines as Monte. Personally, I don't think it's lazy design to prevent characters from using tried and true spells and items to get around a problem, provided it's not done all the time. Let's face it: a lot of players are one track records when it comes to dealing with obstacles. If the DM can force them out of that rut by coming up with a different way to solve a problem, that's fine. Setting up an obstacle that negates certain abilities isn't the problem. Changing the obstacle midway thru the game because you suddenly realize the players thought of something you didn't is the problem. [/QUOTE]
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