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<blockquote data-quote="Ristamar" data-source="post: 330898" data-attributes="member: 1207"><p>All in all, the number of checks and balances existing in a campaign are staggering, not only in the world itself, but spanning the vastness of the multiverse, touching both gods and mortals.</p><p></p><p>Trying to rationalize or even remotely catalog a web of this complexity is an exercise in futility. There could be a hundread reasons why the bad guys don't swoop down and eradicate upcoming opposition (the PC's). There could be only one reason, one single circumstance that allows the players to cling to life. The charming thing is, the PC's often never know, or only come to realize how close to death they were until the danger has already passed.</p><p></p><p>I believe a good rule of thumb would be to know what the primary movers and shakers want and what keeps them in check (or at least in the shadows), along with some minor ones that may involve the PC's in the near future. The rest of the blanks can be filled in by the DM as needed, saving tons of time and preventing a huge headache in the process.</p></blockquote><p></p>
[QUOTE="Ristamar, post: 330898, member: 1207"] All in all, the number of checks and balances existing in a campaign are staggering, not only in the world itself, but spanning the vastness of the multiverse, touching both gods and mortals. Trying to rationalize or even remotely catalog a web of this complexity is an exercise in futility. There could be a hundread reasons why the bad guys don't swoop down and eradicate upcoming opposition (the PC's). There could be only one reason, one single circumstance that allows the players to cling to life. The charming thing is, the PC's often never know, or only come to realize how close to death they were until the danger has already passed. I believe a good rule of thumb would be to know what the primary movers and shakers want and what keeps them in check (or at least in the shadows), along with some minor ones that may involve the PC's in the near future. The rest of the blanks can be filled in by the DM as needed, saving tons of time and preventing a huge headache in the process. [/QUOTE]
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