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<blockquote data-quote="LokiDR" data-source="post: 332135" data-attributes="member: 6239"><p><strong>Re: Re: Re: well...</strong></p><p></p><p></p><p></p><p>I have, in the past, turned role playing rules into pretzels. Those games were fun. But those stories can't directly help any one else, unless you know the whole campaign. The examples I give on this board are from a game that is as standard as I can make it, so they can be helpful to others.</p><p></p><p>Lets face it, there are some things D&D doesn't do well, and if you want to do them you need to rewrite spells and other rules. How can you expect those changes to work for every one elses game? Do you really think that the designers and playtesters of D&D did that bad of a job creating a system to handle what D&D does well, like dungeon crawls? I think the system is "balanced" for what it is for, a quick and dirty role playing system.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 332135, member: 6239"] [b]Re: Re: Re: well...[/b] I have, in the past, turned role playing rules into pretzels. Those games were fun. But those stories can't directly help any one else, unless you know the whole campaign. The examples I give on this board are from a game that is as standard as I can make it, so they can be helpful to others. Lets face it, there are some things D&D doesn't do well, and if you want to do them you need to rewrite spells and other rules. How can you expect those changes to work for every one elses game? Do you really think that the designers and playtesters of D&D did that bad of a job creating a system to handle what D&D does well, like dungeon crawls? I think the system is "balanced" for what it is for, a quick and dirty role playing system. [/QUOTE]
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