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<blockquote data-quote="Desdichado" data-source="post: 332199" data-attributes="member: 2205"><p><strong>Re: Re: Re: Re: well...</strong></p><p></p><p></p><p><span style="color: aliceblue">Yes, but they did so through tactics and strategy, not through changes in the rules. Now, are you telling me that changes in the feel of the game, regardless of the mechanics, can make it not D&D?</span></p><p><span style="color: aliceblue"></span></p><p></p><p><span style="color: aliceblue">That's not the same point, I never said a d20 CoC character would be balanced against a standard D&D character of the same level. I merely wonder how you can say that it's "a different game" when the mechanics are the same. I'm also stating my position as a "lumper" rather than a "splitter" (actually a taxonomic slang-term, although in taxonomy I'm a splitter rather than a lumper!) when it comes to games -- why make a huge deal over these differences when the underlying architecture leads to such dramatic similarities that you <em>could</em> combine the two with fairly little work? d20 CoC even has a chapter at the end with guidelines for doing exactly that. The presence of magical healing or resurrect dead isn't what makes D&D, the d20 mechanic is what makes D&D.</span></p><p><span style="color: aliceblue"></span></p><p></p><p><span style="color: aliceblue">Certainly not, because like Forrester, I prefer a more low-magic, "realistic" setting. But that doesn't mean we're not playing the same game, they're both just variations on the same theme with the same mechanics.</span></p><p><span style="color: aliceblue"></span></p></blockquote><p></p>
[QUOTE="Desdichado, post: 332199, member: 2205"] [b]Re: Re: Re: Re: well...[/b] [color=aliceblue]Yes, but they did so through tactics and strategy, not through changes in the rules. Now, are you telling me that changes in the feel of the game, regardless of the mechanics, can make it not D&D? [/color] [b][/b] [color=aliceblue]That's not the same point, I never said a d20 CoC character would be balanced against a standard D&D character of the same level. I merely wonder how you can say that it's "a different game" when the mechanics are the same. I'm also stating my position as a "lumper" rather than a "splitter" (actually a taxonomic slang-term, although in taxonomy I'm a splitter rather than a lumper!) when it comes to games -- why make a huge deal over these differences when the underlying architecture leads to such dramatic similarities that you [i]could[/i] combine the two with fairly little work? d20 CoC even has a chapter at the end with guidelines for doing exactly that. The presence of magical healing or resurrect dead isn't what makes D&D, the d20 mechanic is what makes D&D. [/color] [b][/B] [color=aliceblue]Certainly not, because like Forrester, I prefer a more low-magic, "realistic" setting. But that doesn't mean we're not playing the same game, they're both just variations on the same theme with the same mechanics. [/color] [/QUOTE]
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