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<blockquote data-quote="LokiDR" data-source="post: 332264" data-attributes="member: 6239"><p><strong>Re: Re: Re: Re: Re: well...</strong></p><p></p><p></p><p></p><p>Commune, Scry/Teleport, CR system. Your mentality in running is just not the same as mine. You don't like "cheaty" spells that the designers put in the game and many other groups use. Do you think we agree on what D&D should be?</p><p></p><p>I have never had a problem with commune, scry/teleport, or other spells. Of course, I don't abuse them, and neither do the players in my game. It hasn't come up, so there was no problem, the same as polymorph. I believe, in my current game, the rules were fairly well balanced and writen. All of them. I believe in tweaks, like the technicality of "bag-o-snails", need help, but by and large they are fine. You obviously don't like several things and change them. That is your right, just don't tell me that it should apply to the game I run.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 332264, member: 6239"] [b]Re: Re: Re: Re: Re: well...[/b] Commune, Scry/Teleport, CR system. Your mentality in running is just not the same as mine. You don't like "cheaty" spells that the designers put in the game and many other groups use. Do you think we agree on what D&D should be? I have never had a problem with commune, scry/teleport, or other spells. Of course, I don't abuse them, and neither do the players in my game. It hasn't come up, so there was no problem, the same as polymorph. I believe, in my current game, the rules were fairly well balanced and writen. All of them. I believe in tweaks, like the technicality of "bag-o-snails", need help, but by and large they are fine. You obviously don't like several things and change them. That is your right, just don't tell me that it should apply to the game I run. [/QUOTE]
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