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<blockquote data-quote="LokiDR" data-source="post: 334872" data-attributes="member: 6239"><p>I offer the following quotes from Forrester to explain why I said "I think he is going for a more "realistic" game.</p><p></p><p></p><p></p><p></p><p></p><p>If you qualify it as a house rule for lower magic, I said I like it. Unfortunately, that was never said. House rules are used to give the game a different "effect". That effect was never mentioned, only that scry/teleport was "Sooooooo easy". Several other propositions have been raised to deal with this. Forrester disagreed with all of them as "too much work". I disagreed with his solution in the general case. </p><p></p><p>I argued against this because I don't want the next new DM I play under to assume that Forrester was right for all games of D&D. </p><p></p><p></p><p></p><p>If it is house rule, explain what kind of game it is for. I realized a while ago that Forrester and I were not talking about the same kind of game. The modifications to scry and commune were talked about in the same tone as polymorph other as being broken and open to abuse. It was not clear then that the house rules were to suit a campaign style.</p><p></p><p></p><p></p><p>I only object to blanket statements about games. It was not clear he meant his game more specifically than any other. The messages do apply to me if my next DM reads this thread and no one challenged the assertition that scry/teleport and commune are too cheap to be used left alone in a game.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 334872, member: 6239"] I offer the following quotes from Forrester to explain why I said "I think he is going for a more "realistic" game. If you qualify it as a house rule for lower magic, I said I like it. Unfortunately, that was never said. House rules are used to give the game a different "effect". That effect was never mentioned, only that scry/teleport was "Sooooooo easy". Several other propositions have been raised to deal with this. Forrester disagreed with all of them as "too much work". I disagreed with his solution in the general case. I argued against this because I don't want the next new DM I play under to assume that Forrester was right for all games of D&D. If it is house rule, explain what kind of game it is for. I realized a while ago that Forrester and I were not talking about the same kind of game. The modifications to scry and commune were talked about in the same tone as polymorph other as being broken and open to abuse. It was not clear then that the house rules were to suit a campaign style. I only object to blanket statements about games. It was not clear he meant his game more specifically than any other. The messages do apply to me if my next DM reads this thread and no one challenged the assertition that scry/teleport and commune are too cheap to be used left alone in a game. [/QUOTE]
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