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*TTRPGs General
Times we have made mistake as DMs and how we would do things differently
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<blockquote data-quote="TheSword" data-source="post: 9357295" data-attributes="member: 6879661"><p>I’ll start off with something relatively straight forward that I have messed up with many times. </p><p></p><p>I gave out a magic items and abilities that allowed spell DCs to go to crazy levels. In my Odyssey of the Dragon Lords campaign I think the combination of an extra feat at first level and a slightly more generous point buy (which I did at first level) meant it was really easy to start with 18 casting stat. The player chose the stat increase and very early on got this to 22. I added a magic harp that would increase his save DCs really on because I want to give them an item they would really appreciate and later on there was a town that improved charisma by another 2. All together this meant by mid levels had a spell DC of 21-22. Any non-legendary creature was instantly neutralized unless they rolled high teens and (most often a nat 20).</p><p></p><p>In the players defense they were doing the sensible thing in the circumstances and you can’t blame them for wanting a high DC. The two magic items were the kicker. </p><p></p><p>On reflection, prevention is better than cure. I would be very very careful about adding in Items that raise a casting stat above 20, and I probably wouldn’t make it easy to get starting stats above 17 from the get go. I’d also be very careful adding save increasing items (there are quite a few out there in various products) where a caster already has a high save.</p><p></p><p>I considered upping the difficulty and enemy saving throws and/or using creatures immune to the bards powers but I felt this would be undermining their character and make them feel crappy.</p><p></p><p>How we resolved it instead (because it was a great campaign) was by having an honest conversation at the start of one of the sessions about how I thought the PCs were a bit more than I could handle and that it was making it really hard to run encounters. All the PCs agreed to slightly modify their characters. The bard swapped the +2 Charisma for the crown to something else. It wasn’t a perfect solution but it did let us carry on the campaign for another 5 or 6 player levels where I otherwise probably would have lost interest in DMing the campaign and quit.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9357295, member: 6879661"] I’ll start off with something relatively straight forward that I have messed up with many times. I gave out a magic items and abilities that allowed spell DCs to go to crazy levels. In my Odyssey of the Dragon Lords campaign I think the combination of an extra feat at first level and a slightly more generous point buy (which I did at first level) meant it was really easy to start with 18 casting stat. The player chose the stat increase and very early on got this to 22. I added a magic harp that would increase his save DCs really on because I want to give them an item they would really appreciate and later on there was a town that improved charisma by another 2. All together this meant by mid levels had a spell DC of 21-22. Any non-legendary creature was instantly neutralized unless they rolled high teens and (most often a nat 20). In the players defense they were doing the sensible thing in the circumstances and you can’t blame them for wanting a high DC. The two magic items were the kicker. On reflection, prevention is better than cure. I would be very very careful about adding in Items that raise a casting stat above 20, and I probably wouldn’t make it easy to get starting stats above 17 from the get go. I’d also be very careful adding save increasing items (there are quite a few out there in various products) where a caster already has a high save. I considered upping the difficulty and enemy saving throws and/or using creatures immune to the bards powers but I felt this would be undermining their character and make them feel crappy. How we resolved it instead (because it was a great campaign) was by having an honest conversation at the start of one of the sessions about how I thought the PCs were a bit more than I could handle and that it was making it really hard to run encounters. All the PCs agreed to slightly modify their characters. The bard swapped the +2 Charisma for the crown to something else. It wasn’t a perfect solution but it did let us carry on the campaign for another 5 or 6 player levels where I otherwise probably would have lost interest in DMing the campaign and quit. [/QUOTE]
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