Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Times we have made mistake as DMs and how we would do things differently
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9357514" data-attributes="member: 6877472"><p>I asked the group, and they said to give player A another chance, so I allowed them back into the game. At the time, we didn't have a lot of players to choose from. : (</p><p></p><p>And yeah, I only play face-to-face. Nothing against online gaming if that's the only way a person can play/they really enjoy is, but it's not the same experience for me, and as a GM, I have enough on my plate without having to fiddle around with technology more complicated than my laptop (which is where I keep all my game notes).</p><p></p><p>I've had similar experiences to yours with regards to letting the players getting too much power too fast- I love magic items, and my AD&D games were lousy with them. 3.5/PF1e tempered that a little bit, since any strange item the party didn't want could be turned into better items eventually, lol, so I needed to be more careful. And giving my players too even of breaks has shot me in the foot in the past (bonus Feats, generous die rolling conventions, and so on).</p><p></p><p>And I've had players who abused my good will by making min/maxed characters who make game balance pear-shaped. And there isn't a good solution to that other than don't play with people like that.</p><p></p><p>Like, of course, optimize. It's perfectly logical to do so in and out of universe. But be responsible about it. Ask the GM "hey, are you sure X is a good idea?". If they insist that it is, then sure, go for it. But at least check with them before speeding right into value town!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9357514, member: 6877472"] I asked the group, and they said to give player A another chance, so I allowed them back into the game. At the time, we didn't have a lot of players to choose from. : ( And yeah, I only play face-to-face. Nothing against online gaming if that's the only way a person can play/they really enjoy is, but it's not the same experience for me, and as a GM, I have enough on my plate without having to fiddle around with technology more complicated than my laptop (which is where I keep all my game notes). I've had similar experiences to yours with regards to letting the players getting too much power too fast- I love magic items, and my AD&D games were lousy with them. 3.5/PF1e tempered that a little bit, since any strange item the party didn't want could be turned into better items eventually, lol, so I needed to be more careful. And giving my players too even of breaks has shot me in the foot in the past (bonus Feats, generous die rolling conventions, and so on). And I've had players who abused my good will by making min/maxed characters who make game balance pear-shaped. And there isn't a good solution to that other than don't play with people like that. Like, of course, optimize. It's perfectly logical to do so in and out of universe. But be responsible about it. Ask the GM "hey, are you sure X is a good idea?". If they insist that it is, then sure, go for it. But at least check with them before speeding right into value town! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Times we have made mistake as DMs and how we would do things differently
Top