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*TTRPGs General
Times we have made mistake as DMs and how we would do things differently
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<blockquote data-quote="MGibster" data-source="post: 9357533" data-attributes="member: 4534"><p>I am the God-Emperor GM and by definition cannot make mistakes. But, you know, if I <em>did</em> ever make mistakes here's what they might be. </p><p></p><p>On several occasions I should have been more clear with the players about the likely consequences of their character's actions. </p><p></p><p>Star Wars: I was running the West End Games' version, and the players were on a planet when the Empire's fleet showed up and tie-fighters descended. The players thought to beat a hasty retreat but there was essentially an unending wave of tie-fighters. As their ship was damaged by the Empire, most of the players took the hint that now might be a good time to find someplace on the planet to hide but the pilot was having none of that. He insisted they were getting off planet right until the moment the ship was finally destroyed. What I should have done was spell out the situation to the pilot so he'd try something besides what everyone already knew would fail. </p><p></p><p>Deadlands many years ago. During our first session one of the PCs decided it was a good idea to go off and do something on his own. In the original Deadlands, you had tokens, poker chips, you could use to do things like re-roll dice, mitigate wounds, etc., etc. This particular PC was fighting some wendigos all by his lonesome and although the other PCs could hear his gunshots it was impossible for them to arrive in time to help. The PC took some damage and was out of the fight.</p><p></p><p>Me: You've got chips, do you want to spend them?</p><p>Player 1: Nah. </p><p>Player 2: You're about to be dead.</p><p>Player 1: MGibster's not going to kill me on the first adventure. </p><p>Me: So you're not going to spend any chips? </p><p>Player 1: No. </p><p>Me: Okay, so as this hairy, lumbering beasts pounds you into oblivion the world goes dark. </p><p></p><p>He found out his character was dead when the PCs finally arrived and found his half eaten corpse. I really should have just told the player his character was about to die but I didn't feel I needed to be explicit.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9357533, member: 4534"] I am the God-Emperor GM and by definition cannot make mistakes. But, you know, if I [I]did[/I] ever make mistakes here's what they might be. On several occasions I should have been more clear with the players about the likely consequences of their character's actions. Star Wars: I was running the West End Games' version, and the players were on a planet when the Empire's fleet showed up and tie-fighters descended. The players thought to beat a hasty retreat but there was essentially an unending wave of tie-fighters. As their ship was damaged by the Empire, most of the players took the hint that now might be a good time to find someplace on the planet to hide but the pilot was having none of that. He insisted they were getting off planet right until the moment the ship was finally destroyed. What I should have done was spell out the situation to the pilot so he'd try something besides what everyone already knew would fail. Deadlands many years ago. During our first session one of the PCs decided it was a good idea to go off and do something on his own. In the original Deadlands, you had tokens, poker chips, you could use to do things like re-roll dice, mitigate wounds, etc., etc. This particular PC was fighting some wendigos all by his lonesome and although the other PCs could hear his gunshots it was impossible for them to arrive in time to help. The PC took some damage and was out of the fight. Me: You've got chips, do you want to spend them? Player 1: Nah. Player 2: You're about to be dead. Player 1: MGibster's not going to kill me on the first adventure. Me: So you're not going to spend any chips? Player 1: No. Me: Okay, so as this hairy, lumbering beasts pounds you into oblivion the world goes dark. He found out his character was dead when the PCs finally arrived and found his half eaten corpse. I really should have just told the player his character was about to die but I didn't feel I needed to be explicit. [/QUOTE]
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