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<blockquote data-quote="Greenfield" data-source="post: 8513220" data-attributes="member: 6669384"><p>I ran a superhero campaign once upon a time. Most of the group were part of a team, but one player always ran an outsider, one who wasn't associated with anyone. Each game the GM (usually me) had to come up with some contrived excuse why his character would be drawn in.</p><p></p><p>Finally I got sick of it and told them we were starting anew. New campaign, new characters. I asked everyone to design two perfectly normal human beings, complete down to the skills they needed to hold a job.</p><p></p><p>I then ran a "White Event", a cosmic-accident thing that gave everyone there a shot at powers. Both of their character got charged with cosmic-whatever and ended up with powers. They would then get to choose which one was theirs to play, and which they'd turn over to me, as DM, to use as the foundation for a broader super-community. Some would become allies, some would go Villain.</p><p></p><p>And the first thing Mr. Lone Wolf did with his character was flee the scene so nobody could get to know him, or have any basis for ever working with him. We'd be right back to pretzle-twisting the story so he'd be involved, the one thing I was trying to avoid.</p><p></p><p>I gave in. Next adventure started and everyone was on board, except him. Nobody knew how to reach his character, nor why they should, and I didn't make any special effort to drag him in. He sat there for the entire session, waiting for the usual dramatic entrance/introduction and his opening curtain never came.</p><p></p><p>I had privately vented to him about how frustrating it was to deal with his "You have to ask me real nice" approach every adventure, and he kind of hand-waved it. Figured that I had to keep doing it if I wanted him in the game.</p><p></p><p>But the joke was on him. I didn't want him in the game. We played at the FLGS, and shop rules said I had to accept players who wanted to join, so I couldn't actually throw him off the table. (This came up with the shop owner, after Lone Wolf complained). I said he was welcome to join the game, but that as far as I could tell, "join" wasn't something he was willing to do.</p><p></p><p>He expanded his antisocial behavior the next week, alienating the shop owner and got himself thrown out. Problem solved.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 8513220, member: 6669384"] I ran a superhero campaign once upon a time. Most of the group were part of a team, but one player always ran an outsider, one who wasn't associated with anyone. Each game the GM (usually me) had to come up with some contrived excuse why his character would be drawn in. Finally I got sick of it and told them we were starting anew. New campaign, new characters. I asked everyone to design two perfectly normal human beings, complete down to the skills they needed to hold a job. I then ran a "White Event", a cosmic-accident thing that gave everyone there a shot at powers. Both of their character got charged with cosmic-whatever and ended up with powers. They would then get to choose which one was theirs to play, and which they'd turn over to me, as DM, to use as the foundation for a broader super-community. Some would become allies, some would go Villain. And the first thing Mr. Lone Wolf did with his character was flee the scene so nobody could get to know him, or have any basis for ever working with him. We'd be right back to pretzle-twisting the story so he'd be involved, the one thing I was trying to avoid. I gave in. Next adventure started and everyone was on board, except him. Nobody knew how to reach his character, nor why they should, and I didn't make any special effort to drag him in. He sat there for the entire session, waiting for the usual dramatic entrance/introduction and his opening curtain never came. I had privately vented to him about how frustrating it was to deal with his "You have to ask me real nice" approach every adventure, and he kind of hand-waved it. Figured that I had to keep doing it if I wanted him in the game. But the joke was on him. I didn't want him in the game. We played at the FLGS, and shop rules said I had to accept players who wanted to join, so I couldn't actually throw him off the table. (This came up with the shop owner, after Lone Wolf complained). I said he was welcome to join the game, but that as far as I could tell, "join" wasn't something he was willing to do. He expanded his antisocial behavior the next week, alienating the shop owner and got himself thrown out. Problem solved. [/QUOTE]
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