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You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
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Times You've Wanted to Kill Your Players
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<blockquote data-quote="Oofta" data-source="post: 8513510" data-attributes="member: 6801845"><p>Jack. Jack was the kind of player that would be disruptive just to be disruptive, did stupid things with his PC just to see if I'd kill them and so on. He thought it was the height of hilarity when I would dangle a plot hook specifically for his PC he would reject it. He'd literally gloat and laugh about how he had made me waste time prepping for something. Nowadays I would have had a chat with him after the game and probably kicked him out, but this was a while back when I still thought I had to be the right DM for every player.</p><p></p><p>It got to the point were I would just make plot hooks to see how he would twist himself into knots on how to avoid it. Eventually I just killed off his PC and after a few more sessions he quit. His problem with my campaign? He thought I always had things planned out when I'm just good at improv and he wanted to have games where the PCs would sit around a tavern and "things would happen". Not sure what things, he couldn't give me any examples. Just "things".</p></blockquote><p></p>
[QUOTE="Oofta, post: 8513510, member: 6801845"] Jack. Jack was the kind of player that would be disruptive just to be disruptive, did stupid things with his PC just to see if I'd kill them and so on. He thought it was the height of hilarity when I would dangle a plot hook specifically for his PC he would reject it. He'd literally gloat and laugh about how he had made me waste time prepping for something. Nowadays I would have had a chat with him after the game and probably kicked him out, but this was a while back when I still thought I had to be the right DM for every player. It got to the point were I would just make plot hooks to see how he would twist himself into knots on how to avoid it. Eventually I just killed off his PC and after a few more sessions he quit. His problem with my campaign? He thought I always had things planned out when I'm just good at improv and he wanted to have games where the PCs would sit around a tavern and "things would happen". Not sure what things, he couldn't give me any examples. Just "things". [/QUOTE]
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