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<blockquote data-quote="Corbert" data-source="post: 2541380" data-attributes="member: 27772"><p>In my game there is a large 'temple' hidden in the mountains of the southern frozen waste lands. It's very hard to reach and can't be scried for. The only way they found it was an item they were sent to retrieve was stored near the entrance by NPCs. Inside the temple is a large stone pedestal with a hand sized disk that slides in a groove. The groove is labeled 100, 500, 1000, 5000 and 10000, meaning thats how many years forward or back the group can travel. The walls have a spiral groove with symbols every so often, there is also a disk in that groove. The symbols stand for however many years the main pedestal is set for. It works like this, set you main control for how many years you want to travel, then move the disk on the wall. Forward, you move into the future, backward, you move into the past. </p><p></p><p>I set the minimum length of time travel at 100 years because I use a concept I read about called not crossing your own time line. If you do, your future self just ceases to exist, no save, no warning. I will lets the PCs find this out through the actions of a long lived NPC just to be fair.</p></blockquote><p></p>
[QUOTE="Corbert, post: 2541380, member: 27772"] In my game there is a large 'temple' hidden in the mountains of the southern frozen waste lands. It's very hard to reach and can't be scried for. The only way they found it was an item they were sent to retrieve was stored near the entrance by NPCs. Inside the temple is a large stone pedestal with a hand sized disk that slides in a groove. The groove is labeled 100, 500, 1000, 5000 and 10000, meaning thats how many years forward or back the group can travel. The walls have a spiral groove with symbols every so often, there is also a disk in that groove. The symbols stand for however many years the main pedestal is set for. It works like this, set you main control for how many years you want to travel, then move the disk on the wall. Forward, you move into the future, backward, you move into the past. I set the minimum length of time travel at 100 years because I use a concept I read about called not crossing your own time line. If you do, your future self just ceases to exist, no save, no warning. I will lets the PCs find this out through the actions of a long lived NPC just to be fair. [/QUOTE]
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