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<blockquote data-quote="Kryndal Levik" data-source="post: 2544160" data-attributes="member: 7582"><p>This is the same way I've done it. Gates are "paired;" one goes forward, one goes back. It was a quest unto itself to find the gates. They're also "keyed," meaning that each individual needs a specific type of ring to enter the gate/portal.</p><p></p><p>One variation that I had was that using the gates actually put the characters into a slightly altered reality each time they were used (only two round trips in a whole campaign, in this case). Nothing huge, but things like NPC's eyes being a different color, an individual who had died previously being alive, an inkeeper recognizing the group as "big tippers," etc. Doing this made the group <u>really</u> wary about using them, as they didn't know how altered things could end up. One PC was so disturbed by these small changes that he refused to use the gates again (unless it could be determined how to fix or avoid the alterations).</p></blockquote><p></p>
[QUOTE="Kryndal Levik, post: 2544160, member: 7582"] This is the same way I've done it. Gates are "paired;" one goes forward, one goes back. It was a quest unto itself to find the gates. They're also "keyed," meaning that each individual needs a specific type of ring to enter the gate/portal. One variation that I had was that using the gates actually put the characters into a slightly altered reality each time they were used (only two round trips in a whole campaign, in this case). Nothing huge, but things like NPC's eyes being a different color, an individual who had died previously being alive, an inkeeper recognizing the group as "big tippers," etc. Doing this made the group [U]really[/U] wary about using them, as they didn't know how altered things could end up. One PC was so disturbed by these small changes that he refused to use the gates again (unless it could be determined how to fix or avoid the alterations). [/QUOTE]
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