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Timetravel for characters....
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<blockquote data-quote="Tom Cashel" data-source="post: 37190" data-attributes="member: 321"><p>Use an artifact that no one can "have."</p><p></p><p>What I mean is: how about if someone very powerful tried to destroy an evil artifact by dropping it into some lava pit (or whatever) and then <em>wishing</em> that all the evil it had ever propagated were undone; </p><p></p><p>But because this thing has had such a great influence on past times, the moment of it's "destruction" causes a paradoxical effect: the extent of the past evils stop it from being destroyed and stopping it from being destroyed causes the past evils not to be undone... of course this paradox also creates a temporal vortex that sucks in the <em>wishing</em> wizard and all his cohorts and scatters them across the timestream...</p><p></p><p>Enter the inexperienced PCs: if they get too close to this artifact (trying to touch it, grab it, keep it, sell it, use it, etc.), they get sucked into the vortex as well. Voila! They are sent to time after time, always trying to find the manifestation of the artifact in that time period (because, being paradoxical, the artifact exists in all time periods upon which it had an effect, with the same vortex around it...). </p><p></p><p>They could meet up with members of that original group who tried to destroy the thing, now insanely old and barely remembering what they did (but to the PCs it only happened a few weeks ago...); when they finally find the <em>wishing</em> wizard he could explain what he did and clue the (now higher level) PCs in about what they should do to restore time--</p><p></p><p>--undo that <em>wish</em> and just destroy the damn thing. After it's caused so many problems, no one will want to keep it.</p><p></p><p>I love time travel. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tom Cashel, post: 37190, member: 321"] Use an artifact that no one can "have." What I mean is: how about if someone very powerful tried to destroy an evil artifact by dropping it into some lava pit (or whatever) and then [i]wishing[/i] that all the evil it had ever propagated were undone; But because this thing has had such a great influence on past times, the moment of it's "destruction" causes a paradoxical effect: the extent of the past evils stop it from being destroyed and stopping it from being destroyed causes the past evils not to be undone... of course this paradox also creates a temporal vortex that sucks in the [i]wishing[/i] wizard and all his cohorts and scatters them across the timestream... Enter the inexperienced PCs: if they get too close to this artifact (trying to touch it, grab it, keep it, sell it, use it, etc.), they get sucked into the vortex as well. Voila! They are sent to time after time, always trying to find the manifestation of the artifact in that time period (because, being paradoxical, the artifact exists in all time periods upon which it had an effect, with the same vortex around it...). They could meet up with members of that original group who tried to destroy the thing, now insanely old and barely remembering what they did (but to the PCs it only happened a few weeks ago...); when they finally find the [i]wishing[/i] wizard he could explain what he did and clue the (now higher level) PCs in about what they should do to restore time-- --undo that [i]wish[/i] and just destroy the damn thing. After it's caused so many problems, no one will want to keep it. I love time travel. :) [/QUOTE]
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