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Timezones in D&D
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<blockquote data-quote="Beginning of the End" data-source="post: 5061379" data-attributes="member: 55271"><p>Jet lag is basically the result of your sleep schedule being screwed with due to the shift in timezones. Ergo, I would say that:</p><p></p><p>(1) You would need rules for lack of sleep. These don't actually exist. <a href="http://www.thealexandrian.net" target="_blank">Justin Alexander</a> created these rules for our 3E campaigns:</p><p></p><p></p><p>(2) You would then need to modify these rules to reflect the fact the effect a disrupted circadian rhythm has on your ability to rest. This might be as easy as requiring the Fortitude save for lack of sleep even if the character sleeps for 8 hours or more (using the same 20 - the number of hours spent resting calculation for the DC). Once the character succeeds at two consecutive Fortitude saves, their circadian rhythm has acclimated to the new time zone and they are no longer affected by the jet lag.</p><p></p><p>EDIT: You might also consider that magical aids -- like a <em>sleep</em> spell -- could be used to force a rest period. It also seems <em>circadian effector</em> could be an interesting cantrip (both for counteracting the effects of jetlag AND disrupting another person's circadian rhythm as if they were suffering from jetlag).</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5061379, member: 55271"] Jet lag is basically the result of your sleep schedule being screwed with due to the shift in timezones. Ergo, I would say that: (1) You would need rules for lack of sleep. These don't actually exist. [URL="http://www.thealexandrian.net"]Justin Alexander[/URL] created these rules for our 3E campaigns: (2) You would then need to modify these rules to reflect the fact the effect a disrupted circadian rhythm has on your ability to rest. This might be as easy as requiring the Fortitude save for lack of sleep even if the character sleeps for 8 hours or more (using the same 20 - the number of hours spent resting calculation for the DC). Once the character succeeds at two consecutive Fortitude saves, their circadian rhythm has acclimated to the new time zone and they are no longer affected by the jet lag. EDIT: You might also consider that magical aids -- like a [i]sleep[/i] spell -- could be used to force a rest period. It also seems [i]circadian effector[/i] could be an interesting cantrip (both for counteracting the effects of jetlag AND disrupting another person's circadian rhythm as if they were suffering from jetlag). [/QUOTE]
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