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Timmy, Johnny, & Spike - Rules for different types of players
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<blockquote data-quote="Ainamacar" data-source="post: 5613517" data-attributes="member: 70709"><p>That's right, the entire MtG paradigm as presented is more-or-less limited to combat only. Therefore, in pondering how MtG could influence D&D we can take inspiration from its combat and the paradigms which that game seems to serve reasonably well. (If you like, call Timmy, Johnny, and Spike "aspects" of players: precisely the aspect that interacts with crunch.) None of this <em>necessarily </em>conflicts with the existing or future scope of D&D. If that's the case, I don't see the need for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" />.</p><p></p><p>In fact, it is entirely possible to borrow concepts from MtG that might allow the rules to fade away. For example, the stack/"interrupt" nature of MtG might inspire a system that describes dramatic action with some form of renewable drama point, where spending these allows one to interrupt the description of the narrative such that more recent modifications always have precedence, until we determine what really happened. This could be extremely light, diceless, applicable to more than just combat, and still be influenced/inspired by MtG. How would this not meet your criteria?</p><p></p><p>Your characterization of the "heart of real role-playing games" as one of improvisation is at best incomplete, unless we're using a very broad definition of improvisation. I object to the use of "real" since it allows anyone, without a moment's thought, to label any characterization of role-playing they don't agree with under the "not real" category. It is an invitation for No True Scotsman at its finest. (I am not suggesting you would necessarily do this.) Rather than get into the age-old argument of what an RPG is, please allow for the possibility that a crunch-heavy and, yes, combat-heavy game can be a method of immersion. That is, at least, in keeping with the reported experience of some players. If you wouldn't want to play in such a game, I can hardly object. Play whatever game suits you.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5613517, member: 70709"] That's right, the entire MtG paradigm as presented is more-or-less limited to combat only. Therefore, in pondering how MtG could influence D&D we can take inspiration from its combat and the paradigms which that game seems to serve reasonably well. (If you like, call Timmy, Johnny, and Spike "aspects" of players: precisely the aspect that interacts with crunch.) None of this [I]necessarily [/I]conflicts with the existing or future scope of D&D. If that's the case, I don't see the need for :eek:. In fact, it is entirely possible to borrow concepts from MtG that might allow the rules to fade away. For example, the stack/"interrupt" nature of MtG might inspire a system that describes dramatic action with some form of renewable drama point, where spending these allows one to interrupt the description of the narrative such that more recent modifications always have precedence, until we determine what really happened. This could be extremely light, diceless, applicable to more than just combat, and still be influenced/inspired by MtG. How would this not meet your criteria? Your characterization of the "heart of real role-playing games" as one of improvisation is at best incomplete, unless we're using a very broad definition of improvisation. I object to the use of "real" since it allows anyone, without a moment's thought, to label any characterization of role-playing they don't agree with under the "not real" category. It is an invitation for No True Scotsman at its finest. (I am not suggesting you would necessarily do this.) Rather than get into the age-old argument of what an RPG is, please allow for the possibility that a crunch-heavy and, yes, combat-heavy game can be a method of immersion. That is, at least, in keeping with the reported experience of some players. If you wouldn't want to play in such a game, I can hardly object. Play whatever game suits you. [/QUOTE]
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