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Timmy, Johnny, & Spike - Rules for different types of players
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<blockquote data-quote="chaochou" data-source="post: 5613861" data-attributes="member: 99817"><p>Just assuming that there are three broad playstyles as outlined in the OP, I wonder why Timmy, Johnny and Spike would look for a game that appeals to all of them instead of a game written for their particular style.</p><p></p><p>Because, ime, T, J & S don't roleplay together for long. Each goes off and finds more people who want what they do. There's no reason at all for them to play, or even wnat to play, the same game.</p><p></p><p>I think it has become increasingly difficult for any one game (or D&D edition) to have the collosal market share that was possible earlier in the hobby's history. There are enough rpgs specifically and well-enough designed for differing tastes that for a new game to attempt to be a 'broad church' may be a losing proposition.</p></blockquote><p></p>
[QUOTE="chaochou, post: 5613861, member: 99817"] Just assuming that there are three broad playstyles as outlined in the OP, I wonder why Timmy, Johnny and Spike would look for a game that appeals to all of them instead of a game written for their particular style. Because, ime, T, J & S don't roleplay together for long. Each goes off and finds more people who want what they do. There's no reason at all for them to play, or even wnat to play, the same game. I think it has become increasingly difficult for any one game (or D&D edition) to have the collosal market share that was possible earlier in the hobby's history. There are enough rpgs specifically and well-enough designed for differing tastes that for a new game to attempt to be a 'broad church' may be a losing proposition. [/QUOTE]
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