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Timmy, Johnny, & Spike - Rules for different types of players
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<blockquote data-quote="Crazy Jerome" data-source="post: 5615421" data-attributes="member: 54877"><p>We have a guy in our group that will change how he approaches these issues depending on the character he is playing. If the character is more like Timmy in his approach, in game, then that is what the player does, too. Sometimes, he will go for a blend. Sometimes, he goes for one of the extremes--because none of the other players (or characters) fits that niche.</p><p> </p><p>He likes to stir things up. OTOH, he is also a really nice guy that likes to support other characters mechanically, and involve other players in the roleplaying. He will quite happily set up a Timmy to get the big result, then turn around and help a Johnny pull off the intricate plan. </p><p> </p><p>I think this may be a characteristic of some players that have spent significant time DMing. I know when I play, I <strong>try</strong> to be like that. I've spent so much time behind the screen, that even with a single character, I'm trying to help everyone else get where they want to go--and kind of lost with what a single character really wants. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5615421, member: 54877"] We have a guy in our group that will change how he approaches these issues depending on the character he is playing. If the character is more like Timmy in his approach, in game, then that is what the player does, too. Sometimes, he will go for a blend. Sometimes, he goes for one of the extremes--because none of the other players (or characters) fits that niche. He likes to stir things up. OTOH, he is also a really nice guy that likes to support other characters mechanically, and involve other players in the roleplaying. He will quite happily set up a Timmy to get the big result, then turn around and help a Johnny pull off the intricate plan. I think this may be a characteristic of some players that have spent significant time DMing. I know when I play, I [B]try[/B] to be like that. I've spent so much time behind the screen, that even with a single character, I'm trying to help everyone else get where they want to go--and kind of lost with what a single character really wants. :p [/QUOTE]
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