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Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs
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<blockquote data-quote="GrahamWills" data-source="post: 7756787" data-attributes="member: 75787"><p>I am guessing that the people who say "being injured doesn't affect your ability to fight" haven't actually been injured, and have not injured other people in fights. </p><p></p><p>I did competitive fighting for a number of years, and I can assure you that when you are hurt you are less effective. Can you keep fighting? Sure -- and maybe it is just "not quitting" that these studies cite. But you are definitely less effective.</p><p></p><p>I remember fighting with a broken rib and it was a bitch. I knew I was hurt as any repeat hit to the chest would cause sufficient pain to interrupt my attacks. My opponent realized it and the fight soon devolved into me protecting myself and slowly losing on points. I just spiraled into a loss.</p><p></p><p>I also remember a fight where my opponent was fitter than me, so I spent the second round losing points but injuring his right shoulder to drop his reaction ability. That worked as I was able to get through his guard more often. Eeked out a narrow win.</p><p></p><p>I dunno how you measure "5% impairment", but if you watch any form of competitive fighting where injury is a goal -- a boxing match, for example -- you will see that once an opponent is injured, they are most likely going to lose. Cut a boxer over the eye? Death spiral. Break an MMA opponent's rib? Death spiral. </p><p></p><p>If that wasn't the case, why would referees ever call a TKO? If they were only "5% less good" after taking injuries, why would you ever call a fight?</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 7756787, member: 75787"] I am guessing that the people who say "being injured doesn't affect your ability to fight" haven't actually been injured, and have not injured other people in fights. I did competitive fighting for a number of years, and I can assure you that when you are hurt you are less effective. Can you keep fighting? Sure -- and maybe it is just "not quitting" that these studies cite. But you are definitely less effective. I remember fighting with a broken rib and it was a bitch. I knew I was hurt as any repeat hit to the chest would cause sufficient pain to interrupt my attacks. My opponent realized it and the fight soon devolved into me protecting myself and slowly losing on points. I just spiraled into a loss. I also remember a fight where my opponent was fitter than me, so I spent the second round losing points but injuring his right shoulder to drop his reaction ability. That worked as I was able to get through his guard more often. Eeked out a narrow win. I dunno how you measure "5% impairment", but if you watch any form of competitive fighting where injury is a goal -- a boxing match, for example -- you will see that once an opponent is injured, they are most likely going to lose. Cut a boxer over the eye? Death spiral. Break an MMA opponent's rib? Death spiral. If that wasn't the case, why would referees ever call a TKO? If they were only "5% less good" after taking injuries, why would you ever call a fight? [/QUOTE]
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Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs
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