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tinker gnome
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<blockquote data-quote="JoeNotCharles" data-source="post: 4892401" data-attributes="member: 79945"><p>There's the Earth Gnome from the Advanced Player's Guide, which isn't exactly tinker-gnome like but not so obviously Fey. It's got an affinity with burrowing mammals (kind of useless to your concept), bonuses to Stealth which are less magical than fade away, and a power called Battlefield Trickery which lets you make ranged or area attacks without provoking OA's. (Although the fluff mentions doing this through illusions, I think it works ok for mastery of ranged technological weapons too.) It also has the same +5 vs Illusions, but I think that's appropriate for tinker gnomes. It can be flavoured that they spend so much time dealing with real, concrete, only-semi-magical effects that they're able to spot the inconsistencies in illusions.</p><p></p><p>Or you could allow a character to play a Halfling or Kobold and call it a TInker Gnome - both Second Chance and Shifty make sense for someone who spends a lot of time dodging explosions.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4892401, member: 79945"] There's the Earth Gnome from the Advanced Player's Guide, which isn't exactly tinker-gnome like but not so obviously Fey. It's got an affinity with burrowing mammals (kind of useless to your concept), bonuses to Stealth which are less magical than fade away, and a power called Battlefield Trickery which lets you make ranged or area attacks without provoking OA's. (Although the fluff mentions doing this through illusions, I think it works ok for mastery of ranged technological weapons too.) It also has the same +5 vs Illusions, but I think that's appropriate for tinker gnomes. It can be flavoured that they spend so much time dealing with real, concrete, only-semi-magical effects that they're able to spot the inconsistencies in illusions. Or you could allow a character to play a Halfling or Kobold and call it a TInker Gnome - both Second Chance and Shifty make sense for someone who spends a lot of time dodging explosions. [/QUOTE]
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