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Tinkerer Class Review
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<blockquote data-quote="Zardnaar" data-source="post: 7475112" data-attributes="member: 6716779"><p>It was a brain fart the 1 spell at level 2 thing.</p><p></p><p> All of the 5E classes have a basic level of combat ability, the ones that are not very good at combat are primary casters.</p><p></p><p> The Steam Knight gives up that combat ability for 3 power tools one of which is basically the light cantrip or you can buy a torch. Its "smites" do less damage than a Paladin.</p><p></p><p> When I was talking about damage boosts I should have clarified it. I meant significant damage boost like a second attack or third attack or something like a Rogues sneak attack or cantrip scaling etc. </p><p></p><p> An extra dice of damage once per round barley matters. Sure clerics get ti they also get level 9 spells and are a primary caster and they get to play with things like spiritual guardians. </p><p></p><p> Knowing a heap of spells is also semi irrelevant when you can't cast them die to lack of spell slots and a small spell list, although I suppose you could use rituals I suppose and that is kinda marginal. Its like having a fast car and no fuel for it or a new PC with a big hard drive you can only use for 1 hour a day or something. </p><p></p><p> If you make a half caster you are going to get compare to the Paladin or Ranger and a d10 if you are giving up their damage you have better be getting something damn good in return for it. That damn good doesn't have to be sheer damage but the steam knight gets a few toys and meh damage and less utility than the ranger.</p><p></p><p> For example a class could get a lot of utility, or it could get at will AoE damage that is low but consistent and can be enhanced via your spell slots. That is something other classes can't really do. </p><p></p><p> The reason I did not mention all the minor abilities is because they don't add up to much. You don't always have to be all about the damage but why would you take a Steam Knight over a basic Ranger with a reasonable amount of min/maxi (say no feats, sword and board, ASIs in the right places str or dex, use some decent spells). You would have more utility, more damage more our of combat stuff and the Ranger spells.</p><p></p><p> You are good at making toys and tools which is almost on par with a back ground power wise at least.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7475112, member: 6716779"] It was a brain fart the 1 spell at level 2 thing. All of the 5E classes have a basic level of combat ability, the ones that are not very good at combat are primary casters. The Steam Knight gives up that combat ability for 3 power tools one of which is basically the light cantrip or you can buy a torch. Its "smites" do less damage than a Paladin. When I was talking about damage boosts I should have clarified it. I meant significant damage boost like a second attack or third attack or something like a Rogues sneak attack or cantrip scaling etc. An extra dice of damage once per round barley matters. Sure clerics get ti they also get level 9 spells and are a primary caster and they get to play with things like spiritual guardians. Knowing a heap of spells is also semi irrelevant when you can't cast them die to lack of spell slots and a small spell list, although I suppose you could use rituals I suppose and that is kinda marginal. Its like having a fast car and no fuel for it or a new PC with a big hard drive you can only use for 1 hour a day or something. If you make a half caster you are going to get compare to the Paladin or Ranger and a d10 if you are giving up their damage you have better be getting something damn good in return for it. That damn good doesn't have to be sheer damage but the steam knight gets a few toys and meh damage and less utility than the ranger. For example a class could get a lot of utility, or it could get at will AoE damage that is low but consistent and can be enhanced via your spell slots. That is something other classes can't really do. The reason I did not mention all the minor abilities is because they don't add up to much. You don't always have to be all about the damage but why would you take a Steam Knight over a basic Ranger with a reasonable amount of min/maxi (say no feats, sword and board, ASIs in the right places str or dex, use some decent spells). You would have more utility, more damage more our of combat stuff and the Ranger spells. You are good at making toys and tools which is almost on par with a back ground power wise at least. [/QUOTE]
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