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Tinkerer Class Review
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<blockquote data-quote="Zardnaar" data-source="post: 7475525" data-attributes="member: 6716779"><p>I was talking about the steam knight I have not looked at the other 2 subclasses yet. Also the Tinkerer only had 3 power tools in the initial article. </p><p></p><p> If the other two subclasses are better I will rate them higher and it will drag up the rating I gave the class. Just using the 1st article the Steam Knight basically stinks. I also think you are over rating the construction ability as you can usually buy non magical whatever and things like magi tech airpanes do not exist. And if the do you can probably buy them. </p><p></p><p> Unless you are playing a low tech world and the DM lets you play a Tinkerer but IDK why the class would be allowed in that type of setting. I did mention that in some campaigns the Tinkerer construction ability could be useful but it still seems more of an NPC thing. </p><p></p><p> If the Bombardier is what I think it is (some kind of gun/cannon) class with a ranged smite attack now that is useful even if its damage is not up there with a Rangers. I had a similar idea except it was AoE ranged damage. I did crunch the numbers ofr a Steam Knight but I still did not think it was that good. </p><p></p><p> Monsters also have not used heat vision since 2E maybe 3E, at least in any significant numbers. Level 7, 14 and 15 are also a long way away see a low level Steam Knight compared with a low level hunter ranger. I think I mentioned I rate levels 1-10 as more important than level 11-20. Yes the hunter ranger might be the DPR version of the Ranger but stream knight kind of implies magi tech power armor. With a d8 hit dice it should probably deal warrior level damage, sure it an build stuff fast but a Paladin can heal outside combat and the Ranger is kind of a wilder rogue, I would rate that ability roughly on par with constructing things fast. And that whole Paladin aura that is better than an ASI. </p><p></p><p> Hell you could deal damage equal to the non heavy hitters and give the class a d10 hit dice and I think you would be alright balance wise and dump the cleric extra damage thing at level 7 and 14 and give the steam knight 2nd attack at level 5 like the bladelock warlock or even give the base class the 2nd attack. Also give them armor at level 1 instead of 3. You still won't match a hunter ranger or avenger paladin for damage but you would be in the same ballpark as the other archetypes perhaps.</p><p></p><p> Or you could do another test. There is 1200 patreons, start a thread asking if anyone is playing a Steam Knight.</p><p></p><p> I had a quick look the bombardier is a lot better. Mecahnic looks a bit more complicated so I'll have a closer read later its bedtime here.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7475525, member: 6716779"] I was talking about the steam knight I have not looked at the other 2 subclasses yet. Also the Tinkerer only had 3 power tools in the initial article. If the other two subclasses are better I will rate them higher and it will drag up the rating I gave the class. Just using the 1st article the Steam Knight basically stinks. I also think you are over rating the construction ability as you can usually buy non magical whatever and things like magi tech airpanes do not exist. And if the do you can probably buy them. Unless you are playing a low tech world and the DM lets you play a Tinkerer but IDK why the class would be allowed in that type of setting. I did mention that in some campaigns the Tinkerer construction ability could be useful but it still seems more of an NPC thing. If the Bombardier is what I think it is (some kind of gun/cannon) class with a ranged smite attack now that is useful even if its damage is not up there with a Rangers. I had a similar idea except it was AoE ranged damage. I did crunch the numbers ofr a Steam Knight but I still did not think it was that good. Monsters also have not used heat vision since 2E maybe 3E, at least in any significant numbers. Level 7, 14 and 15 are also a long way away see a low level Steam Knight compared with a low level hunter ranger. I think I mentioned I rate levels 1-10 as more important than level 11-20. Yes the hunter ranger might be the DPR version of the Ranger but stream knight kind of implies magi tech power armor. With a d8 hit dice it should probably deal warrior level damage, sure it an build stuff fast but a Paladin can heal outside combat and the Ranger is kind of a wilder rogue, I would rate that ability roughly on par with constructing things fast. And that whole Paladin aura that is better than an ASI. Hell you could deal damage equal to the non heavy hitters and give the class a d10 hit dice and I think you would be alright balance wise and dump the cleric extra damage thing at level 7 and 14 and give the steam knight 2nd attack at level 5 like the bladelock warlock or even give the base class the 2nd attack. Also give them armor at level 1 instead of 3. You still won't match a hunter ranger or avenger paladin for damage but you would be in the same ballpark as the other archetypes perhaps. Or you could do another test. There is 1200 patreons, start a thread asking if anyone is playing a Steam Knight. I had a quick look the bombardier is a lot better. Mecahnic looks a bit more complicated so I'll have a closer read later its bedtime here. [/QUOTE]
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