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Tinkerer Class Review
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<blockquote data-quote="Leuku1" data-source="post: 7477360" data-attributes="member: 6960101"><p>It's that blasted character count limit. Original Tinkerer (including all 3 subclasses) was near 10000 characters. For both Basic and Advanced articles, total character count had to be reduced to 6500. </p><p></p><p>Read closely enough, you'll see that they're called Power Appliances; Power Tool is one example of a Power Appliance, that the 3 Power Appliances at the end of the document are examples of what a Power Appliance can be, and that you're heavily encouraged if not expected to make your own Power Appliances with the cooperation of the your DM, since the functionality of your engines are open-ended and malleable.</p><p></p><p></p><p></p><p>So far you've only been able to assert that the Steam Knight "stinks". You have yet to be able to demonstrate it. If it does stink, you should be able to demonstrate it with numbers, as I have demonstrated the average damage outputs of the Steam Knight, Hunter Ranger, Rogue, and Paladin.</p><p></p><p>Buying "non-magical whatever" typically requires that you have access to a store that is selling it. How many stores happen to be selling a bag of ball bearings in the dungeon you are exploring, or a wagon in the forest you are lost in? How many stores are selling stone walls for a castle? </p><p></p><p>In the Advanced Article, you will see an example of a Power Appliance called the "Single Skyrider", which is a flying vehicle.</p><p></p><p></p><p></p><p>Since the wish spell exists, you can probably buy it, so why bother learning it yourself? /s</p><p></p><p>If someone is selling a magi tech airplane, then it's probably a Tinkerer selling it. </p><p></p><p></p><p></p><p>How a Tinkerer functions while disregarding the degree of tech in a given campaign world is through its other primary feature <strong>Affect Engine</strong>. These engines are entirely unique to tinkerers and cannot function without their creator. These engines transform mundane objects to pseudo-magical ones, so it is generally impossible for a Tinkerer to upset the technological progress of a low-tech world due to the exclusivity of the engine to the Tinkerer. Non-tinkerers cannot replicate an affect engine, and Power Appliances are reliant on affect engines to function. These "magi tech" are essentially spells unique to the Tinkerer and Tinkerer alone. Instead of Find Steed you get Rocket Powered Wagon.</p><p></p><p>I am sad that I have to explain all this to you because all this is already effectively covered in the class' descriptions.</p><p></p><p></p><p></p><p>The Bombardier <em>is</em> AoE ranged damage. The Tinkerer can already ranged smite using Affect Discharge. My eye just started twitching because I've mentioned how the Tinkerer in general is able to ranged smite several times already.</p><p></p><p>I crunched the numbers of the Steam Knight for you earlier, and the average damage came just below a Hunter Ranger and Paladin. The damage output of the Tinkerer is not supposed to be amazing, just good enough to keep it meaningful in combat, and coming just below Hunter Ranger and Paladin is meaningful enough.</p><p></p><p></p><p></p><p>Is that really an important point to contest? My point in that paragraph was that affect engine usage is flexible and adaptable to your immediate circumstances, much more so than the entire Ranger kit. I homebrew a lot of monsters for my campaigns, so coming up with unique monster attributes not already represented in the 5e MM and similar is not a foreign concept to me.</p><p></p><p></p><p></p><p>You have yet to mention your rating of levels until this point. I also rate earlier levels more important than later levels due to frequency of play and encounter scaling at lower levels vs higher levels.</p><p></p><p></p><p></p><p>Which the Steam Knight has, though what "magi tech power armor" implies is up to an individual's interpretation of those words. My interpretation is armor that automatically retaliates against hostile forces, can fly in some capacity, and protects you better. Steam Knight does all of this and more. </p><p></p><p>I do already have ideas on Affect Armor revisions in case the auto-damage is not "fun" enough. These include Bonus Action 5 ft. radius AoE damage INT mod/short rest and Hellish Rebuke style sudden spike damage 1/short rest.</p><p></p><p></p><p></p><p>A monk has a d8 hit die and doesn't deal "warrior level damage". Also "warrior level damage" is undefined.</p><p></p><p> </p><p></p><p>Rate which ability? The Paladin's <strong>Lay on Hands</strong> and the Ranger's... ? And the significance of the Paladin's aura being better than an ASI is? It's not like the Tinkerer gets an ASI at 6th level.</p><p></p><p></p><p></p><p>I did not want to use Extra Attack. I wanted to make a slow but hard hitter. So I found a way via Elemental Smites, 3rd level subclass damage improvements, and 8th/14th level cleric-style weapon damage scaling. Most importantly, it is balanced if you actually run the numbers. </p><p></p><p>The Tinkerer doesn't need Extra Attack. I have demonstrated how it doesn't. Can you demonstrate how it does?</p><p></p><p></p><p></p><p>Tinkerers do have armor at level 1 up to medium armor. Ranger never gets heavy armor. Steam Knight is granted Heavy Armor and shields at 3rd level. </p><p></p><p></p><p></p><p>I am already awaiting feedback from patreons about the Steam Knight, and a campaign I'm about to join has a friend that will be playing a Steam Knight. It's a Kingmaker campaign, and I'm very excited to see how far my friend can push the Tinkerer's crafting limits in a nation-building campaign.</p><p></p><p>From start to finish, including the significant revisions made to adapt it to the En5ider patreon, the Tinkerer is approximately a 2 year long project. In terms of theoretical numbers, everything functions as expected. All that's left is to see how it <em>feels</em> in broad-use play.</p><p></p><p></p><p></p><p>Not numbers-wise, though, because numbers-wise the Bombardier is generally on par with the Steam Knight, a bit more damage due to lesser AC.</p><p></p><p></p><p></p><p>Have a good night!</p></blockquote><p></p>
[QUOTE="Leuku1, post: 7477360, member: 6960101"] It's that blasted character count limit. Original Tinkerer (including all 3 subclasses) was near 10000 characters. For both Basic and Advanced articles, total character count had to be reduced to 6500. Read closely enough, you'll see that they're called Power Appliances; Power Tool is one example of a Power Appliance, that the 3 Power Appliances at the end of the document are examples of what a Power Appliance can be, and that you're heavily encouraged if not expected to make your own Power Appliances with the cooperation of the your DM, since the functionality of your engines are open-ended and malleable. So far you've only been able to assert that the Steam Knight "stinks". You have yet to be able to demonstrate it. If it does stink, you should be able to demonstrate it with numbers, as I have demonstrated the average damage outputs of the Steam Knight, Hunter Ranger, Rogue, and Paladin. Buying "non-magical whatever" typically requires that you have access to a store that is selling it. How many stores happen to be selling a bag of ball bearings in the dungeon you are exploring, or a wagon in the forest you are lost in? How many stores are selling stone walls for a castle? In the Advanced Article, you will see an example of a Power Appliance called the "Single Skyrider", which is a flying vehicle. Since the wish spell exists, you can probably buy it, so why bother learning it yourself? /s If someone is selling a magi tech airplane, then it's probably a Tinkerer selling it. How a Tinkerer functions while disregarding the degree of tech in a given campaign world is through its other primary feature [B]Affect Engine[/B]. These engines are entirely unique to tinkerers and cannot function without their creator. These engines transform mundane objects to pseudo-magical ones, so it is generally impossible for a Tinkerer to upset the technological progress of a low-tech world due to the exclusivity of the engine to the Tinkerer. Non-tinkerers cannot replicate an affect engine, and Power Appliances are reliant on affect engines to function. These "magi tech" are essentially spells unique to the Tinkerer and Tinkerer alone. Instead of Find Steed you get Rocket Powered Wagon. I am sad that I have to explain all this to you because all this is already effectively covered in the class' descriptions. The Bombardier [I]is[/I] AoE ranged damage. The Tinkerer can already ranged smite using Affect Discharge. My eye just started twitching because I've mentioned how the Tinkerer in general is able to ranged smite several times already. I crunched the numbers of the Steam Knight for you earlier, and the average damage came just below a Hunter Ranger and Paladin. The damage output of the Tinkerer is not supposed to be amazing, just good enough to keep it meaningful in combat, and coming just below Hunter Ranger and Paladin is meaningful enough. Is that really an important point to contest? My point in that paragraph was that affect engine usage is flexible and adaptable to your immediate circumstances, much more so than the entire Ranger kit. I homebrew a lot of monsters for my campaigns, so coming up with unique monster attributes not already represented in the 5e MM and similar is not a foreign concept to me. You have yet to mention your rating of levels until this point. I also rate earlier levels more important than later levels due to frequency of play and encounter scaling at lower levels vs higher levels. Which the Steam Knight has, though what "magi tech power armor" implies is up to an individual's interpretation of those words. My interpretation is armor that automatically retaliates against hostile forces, can fly in some capacity, and protects you better. Steam Knight does all of this and more. I do already have ideas on Affect Armor revisions in case the auto-damage is not "fun" enough. These include Bonus Action 5 ft. radius AoE damage INT mod/short rest and Hellish Rebuke style sudden spike damage 1/short rest. A monk has a d8 hit die and doesn't deal "warrior level damage". Also "warrior level damage" is undefined. Rate which ability? The Paladin's [B]Lay on Hands[/B] and the Ranger's... ? And the significance of the Paladin's aura being better than an ASI is? It's not like the Tinkerer gets an ASI at 6th level. I did not want to use Extra Attack. I wanted to make a slow but hard hitter. So I found a way via Elemental Smites, 3rd level subclass damage improvements, and 8th/14th level cleric-style weapon damage scaling. Most importantly, it is balanced if you actually run the numbers. The Tinkerer doesn't need Extra Attack. I have demonstrated how it doesn't. Can you demonstrate how it does? Tinkerers do have armor at level 1 up to medium armor. Ranger never gets heavy armor. Steam Knight is granted Heavy Armor and shields at 3rd level. I am already awaiting feedback from patreons about the Steam Knight, and a campaign I'm about to join has a friend that will be playing a Steam Knight. It's a Kingmaker campaign, and I'm very excited to see how far my friend can push the Tinkerer's crafting limits in a nation-building campaign. From start to finish, including the significant revisions made to adapt it to the En5ider patreon, the Tinkerer is approximately a 2 year long project. In terms of theoretical numbers, everything functions as expected. All that's left is to see how it [I]feels[/I] in broad-use play. Not numbers-wise, though, because numbers-wise the Bombardier is generally on par with the Steam Knight, a bit more damage due to lesser AC. Have a good night! [/QUOTE]
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