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Tinkering with a kid-friendly, adult-exciting setting featuring Dragons and Faeries
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<blockquote data-quote="Kahuna Burger" data-source="post: 2726083" data-attributes="member: 8439"><p>Some inspiration could be drawn from the Pern setting. There's big powerful dragons that partner with humans, little playful dragons that make fun pets, the "enemy" is a force of nature that while deadly is not actively evil, and any farmer's kid can be chosen to be a hero based on an indefinable talent the dragons sense.</p><p></p><p>Hmmm... how bout this : in the Fairy Land, there is a Blight. It has seeped in from the Dark Land, which is connected to the Fairy the same way the Fairy is connected to the Real Land. It turns the creatures of Fairy into dark twisted versions of themselves which do violence upon Fairy. Any of Fairy who try to fight them risk being infected by the Blight themselves.</p><p></p><p>Enter the heroes (or children, or random passersby) from the Real Land. They can fight the blighted without risking infection themselves (we think, heh heh) and some of them have the ability to cure the blight by their power of perception. (They look into the blighted's eyes and see its true Fairy form, and calling it by its name cast out the blight.)</p><p></p><p>Advantages for kids - without an evil race to fight you don't get bogged down in that to do with baby orcs, deciding how evil to make the evil warlord, etc. They are actually trying to save the very things they are fighting, making a ratchet down of the violence level realistic. They get to save and befriend fairies and dragons.</p><p></p><p>Advantages for adults - The Blight allows you to use your imagination willy nilly to "evil-fy" every creature, plant and building you feel like. There is undoubtably a backstory to the Blight, a sentient evil that could eventually be fought, the possibility of it spreading to the Real Land, and other options to up the maturity level either in your private backstory or sowly in game as you judge a particular group's readiness.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 2726083, member: 8439"] Some inspiration could be drawn from the Pern setting. There's big powerful dragons that partner with humans, little playful dragons that make fun pets, the "enemy" is a force of nature that while deadly is not actively evil, and any farmer's kid can be chosen to be a hero based on an indefinable talent the dragons sense. Hmmm... how bout this : in the Fairy Land, there is a Blight. It has seeped in from the Dark Land, which is connected to the Fairy the same way the Fairy is connected to the Real Land. It turns the creatures of Fairy into dark twisted versions of themselves which do violence upon Fairy. Any of Fairy who try to fight them risk being infected by the Blight themselves. Enter the heroes (or children, or random passersby) from the Real Land. They can fight the blighted without risking infection themselves (we think, heh heh) and some of them have the ability to cure the blight by their power of perception. (They look into the blighted's eyes and see its true Fairy form, and calling it by its name cast out the blight.) Advantages for kids - without an evil race to fight you don't get bogged down in that to do with baby orcs, deciding how evil to make the evil warlord, etc. They are actually trying to save the very things they are fighting, making a ratchet down of the violence level realistic. They get to save and befriend fairies and dragons. Advantages for adults - The Blight allows you to use your imagination willy nilly to "evil-fy" every creature, plant and building you feel like. There is undoubtably a backstory to the Blight, a sentient evil that could eventually be fought, the possibility of it spreading to the Real Land, and other options to up the maturity level either in your private backstory or sowly in game as you judge a particular group's readiness. [/QUOTE]
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