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Tinkering with Multiclassing in Pathfinder
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<blockquote data-quote="Aus_Snow" data-source="post: 5349390" data-attributes="member: 29112"><p>Point buy systems only have the issue mentioned above if they are <u>uncapped</u> in significant ways. Which is why M&M (and now DCA) works so well in this regard.</p><p></p><p>Anyway, regarding point build Pathfinder, it's already been done (as actual products) at least twice for 3e - <strong>Buy the Numbers</strong> and <strong>Complete Control</strong>. Perhaps you'd want to give those a look, before proceeding?</p><p></p><p>TBH, I don't much see the point. There are point buy systems aplenty out there, some of them really, <em>really</em> good. And any advantage, real or imagined, to using "D&D" because it's well known or whatever. . . yeah, would pretty much vanish, should you do this to it, I suspect. And otherwise, it's just <em>so much</em> work, and for what? To, with a lot of luck, reach a similar point that existing systems already have, some time ago. Hm. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p></p><p>edit: Sorry if that sounded a bit harsh or something. Um. I guess what I meant to say was that the "so much work" part really is crucial to bear in mind. <em>However</em>, if you're willing and able, then hey, there are worse things to do with one's time, so why not.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 5349390, member: 29112"] Point buy systems only have the issue mentioned above if they are [U]uncapped[/U] in significant ways. Which is why M&M (and now DCA) works so well in this regard. Anyway, regarding point build Pathfinder, it's already been done (as actual products) at least twice for 3e - [B]Buy the Numbers[/B] and [B]Complete Control[/B]. Perhaps you'd want to give those a look, before proceeding? TBH, I don't much see the point. There are point buy systems aplenty out there, some of them really, [I]really[/I] good. And any advantage, real or imagined, to using "D&D" because it's well known or whatever. . . yeah, would pretty much vanish, should you do this to it, I suspect. And otherwise, it's just [I]so much[/I] work, and for what? To, with a lot of luck, reach a similar point that existing systems already have, some time ago. Hm. :hmm: edit: Sorry if that sounded a bit harsh or something. Um. I guess what I meant to say was that the "so much work" part really is crucial to bear in mind. [I]However[/I], if you're willing and able, then hey, there are worse things to do with one's time, so why not. [/QUOTE]
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