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Tinkering with the druid
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<blockquote data-quote="Corsair" data-source="post: 3359680" data-attributes="member: 23477"><p>This is my first post in this section of the forum. I am a player not the DM in this situation, but the DM gives me a lot of leeway if I want to customize things to my liking. As one of the most comfortable with the rules people in our group, the DM relies on me for a lot of the balance and rules questions that come up, so he trusts me for the most part to do this. (Of course he'll still have to approve it in the end)</p><p></p><p>I've been looking over the druid recently, and decided I want to play a divine caster with druid flavor, but NOT the whole "WILSHAPERAR!" aspect. So I wanted to tweak the druid to take away some of the combat aspects, and focus more on his abilities as a caster/summoner.</p><p></p><p>Here is want I was considering:</p><p></p><p><strong>LOSE:</strong></p><p></p><p>Animal Companion</p><p>Wild Shape</p><p>Drop HD to d6</p><p></p><p><strong>GAIN:</strong></p><p></p><p>Rapid Summoning (as Conjurer Specialist variant in UA)</p><p>Domains (As cleric, but limited to Fire, Water, Air, etc... druidy domains)</p><p></p><p></p><p>Compared to a cleric, this druid would have d6 vs d8 HD and no heavy armor proficiency (and he keeps the metal armor restriction) to make up for the slightly better skills and minor druid abilities that are left. Rapid summoning instead of turn undead. And the druid spell list instead of cleric spell list.</p><p></p><p>Does that seem relatively fair?</p></blockquote><p></p>
[QUOTE="Corsair, post: 3359680, member: 23477"] This is my first post in this section of the forum. I am a player not the DM in this situation, but the DM gives me a lot of leeway if I want to customize things to my liking. As one of the most comfortable with the rules people in our group, the DM relies on me for a lot of the balance and rules questions that come up, so he trusts me for the most part to do this. (Of course he'll still have to approve it in the end) I've been looking over the druid recently, and decided I want to play a divine caster with druid flavor, but NOT the whole "WILSHAPERAR!" aspect. So I wanted to tweak the druid to take away some of the combat aspects, and focus more on his abilities as a caster/summoner. Here is want I was considering: [b]LOSE:[/b] Animal Companion Wild Shape Drop HD to d6 [b]GAIN:[/b] Rapid Summoning (as Conjurer Specialist variant in UA) Domains (As cleric, but limited to Fire, Water, Air, etc... druidy domains) Compared to a cleric, this druid would have d6 vs d8 HD and no heavy armor proficiency (and he keeps the metal armor restriction) to make up for the slightly better skills and minor druid abilities that are left. Rapid summoning instead of turn undead. And the druid spell list instead of cleric spell list. Does that seem relatively fair? [/QUOTE]
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