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General Tabletop Discussion
*Dungeons & Dragons
Tinkering with the Monk
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<blockquote data-quote="Retros_x" data-source="post: 9757219" data-attributes="member: 7033171"><p>The 2014 class was already my favorite class and it only got stronger. Its a typical white room balance discussion, class and built strenght are often strongely dependent on the adventure, setting, the DM etc.</p><p></p><p>Some of my favorite player moments came from playing a drunken master 2014 monk and they would not be possible with other classes. Stunning a flying dragon out of air, chasing a fleeing carriage on foot and ramming an "immovable rod" in the wheels, going full jackie chan a lot of times.</p><p></p><p>Plus the flexibility of the monk is underrated. You can jump to ranged attackers or spell casters and punish them, you can tank a chokepoint for a short while with patient defense, you can basically fly around the battlefield and helping out with whatever is needed.</p><p></p><p>But yes if the adventure only has fights in bland square rooms the monk can underperform compared to other classes. It strengths are situational - but a good adventure has a lot of different situations and I felt never useless at worst and at best was often MVP because I could jump in and save the day with some crazy monk stuff.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9757219, member: 7033171"] The 2014 class was already my favorite class and it only got stronger. Its a typical white room balance discussion, class and built strenght are often strongely dependent on the adventure, setting, the DM etc. Some of my favorite player moments came from playing a drunken master 2014 monk and they would not be possible with other classes. Stunning a flying dragon out of air, chasing a fleeing carriage on foot and ramming an "immovable rod" in the wheels, going full jackie chan a lot of times. Plus the flexibility of the monk is underrated. You can jump to ranged attackers or spell casters and punish them, you can tank a chokepoint for a short while with patient defense, you can basically fly around the battlefield and helping out with whatever is needed. But yes if the adventure only has fights in bland square rooms the monk can underperform compared to other classes. It strengths are situational - but a good adventure has a lot of different situations and I felt never useless at worst and at best was often MVP because I could jump in and save the day with some crazy monk stuff. [/QUOTE]
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