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<blockquote data-quote="Jinglehopper" data-source="post: 4662775" data-attributes="member: 53771"><p><span style="color: white">Hi guys,</span></p><p> </p><p><span style="color: white">This is Greg, and I wrote the firearms rules for Scarrport.</span></p><p> </p><p><span style="color: white">Good catch on the attack bonuses. I do think that adding all of them (15+dex modifier+6 enhancement bonus+6 to hit+proficiency) together would be too much. The bonuses I listed in the item power text were meant to represent the enhancement bonus and proficiency. I was trying to simplify the math but I think I just confused everyone (including me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</span></p><p> </p><p><span style="color: white">There is not much precedent for item powers but I tried to use them as a guide. For the most part, enhancement bonus and proficiency don't come into effect with item powers, so I wanted to make sure they were accounted for by the player. I revised the text to try to make that more clear. How does this look?</span></p><p> </p><p> </p><p><span style="font-family: 'Helvetica'"><span style="color: white">Standard Pistol (+1 to +6) Level 3+</span></span></p><p><em><span style="font-family: 'Helvetica'"><span style="color: white">The brushed steel of this weapon has a dull gleam.</span></span></em></p><p><strong><span style="font-family: 'Helvetica'"><span style="color: white">Price: </span></span></strong></p><p><strong><span style="font-family: 'Helvetica'"><span style="color: white">Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp</span></span></strong></p><p><span style="font-family: 'Helvetica'"><span style="color: white"><strong>Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp </strong></span></span></p><p><strong><span style="font-family: 'Helvetica'"><span style="color: white">Weapon: Firearm</span></span></strong></p><p><span style="font-family: 'Helvetica'"><span style="color: white"><strong>Enhancement:</strong> Attack rolls and damage rolls </span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white"><strong>Critical Hit: </strong>+1d6 damage per plus</span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white"><strong>Power (Encounter): </strong>Standard action. Attack one creature within 20 squares: Dexterity + 2 (proficiency + enhancement bonus) vs. AC; 2d8 + Dexterity modifier damage.</span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">(Level 8): Increase attack bonus to +3 and increase damage to 2d8 + Dexterity modifier damage.</span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">(Level 13): Increase attack bonus to +4 and increase damage to 3d8 + Dexterity modifier damage.</span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">(Level 18): Increase attack bonus to +5 and increase damage to 3d8 + Dexterity modifier damage.</span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">(Level 23): Increase attack bonus to +6 and increase damage to 4d10 + Dexterity modifier damage.</span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">(Level 28): Increase attack bonus to +7 and increase damage to 4d10 + Dexterity modifier damage.</span></span></p><p> </p><p> </p><p> </p><p><span style="color: white">My goal in writing the firearms was to make them less accurate and require more time to load but deal more damage. If you guys have any suggestions to make that work, please fire away! (pun intended)</span></p><p> </p><p><span style="color: white">Thanks,</span></p><p> </p><p><span style="color: white">Greg Tito</span></p></blockquote><p></p>
[QUOTE="Jinglehopper, post: 4662775, member: 53771"] [COLOR=white]Hi guys,[/COLOR] [COLOR=white] [/COLOR] [COLOR=white]This is Greg, and I wrote the firearms rules for Scarrport.[/COLOR] [COLOR=white] [/COLOR] [COLOR=white]Good catch on the attack bonuses. I do think that adding all of them (15+dex modifier+6 enhancement bonus+6 to hit+proficiency) together would be too much. The bonuses I listed in the item power text were meant to represent the enhancement bonus and proficiency. I was trying to simplify the math but I think I just confused everyone (including me :) ).[/COLOR] [COLOR=white] [/COLOR] [COLOR=white]There is not much precedent for item powers but I tried to use them as a guide. For the most part, enhancement bonus and proficiency don't come into effect with item powers, so I wanted to make sure they were accounted for by the player. I revised the text to try to make that more clear. How does this look?[/COLOR] [COLOR=white] [/COLOR] [COLOR=white] [/COLOR] [FONT=Helvetica][COLOR=white]Standard Pistol (+1 to +6) Level 3+[/COLOR][/FONT] [I][FONT=Helvetica][COLOR=white]The brushed steel of this weapon has a dull gleam.[/COLOR][/FONT][/I] [B][FONT=Helvetica][COLOR=white]Price: [/COLOR][/FONT][/B] [B][FONT=Helvetica][COLOR=white]Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp[/COLOR][/FONT][/B] [FONT=Helvetica][COLOR=white][B]Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp [/B][/COLOR][/FONT] [B][FONT=Helvetica][COLOR=white]Weapon: Firearm[/COLOR][/FONT][/B] [FONT=Helvetica][COLOR=white][B]Enhancement:[/B] Attack rolls and damage rolls [/COLOR][/FONT] [FONT=Helvetica][COLOR=white][B]Critical Hit: [/B]+1d6 damage per plus[/COLOR][/FONT] [FONT=Helvetica][COLOR=white][B]Power (Encounter): [/B]Standard action. Attack one creature within 20 squares: Dexterity + 2 (proficiency + enhancement bonus) vs. AC; 2d8 + Dexterity modifier damage.[/COLOR][/FONT] [FONT=Helvetica][COLOR=white](Level 8): Increase attack bonus to +3 and increase damage to 2d8 + Dexterity modifier damage.[/COLOR][/FONT] [FONT=Helvetica][COLOR=white](Level 13): Increase attack bonus to +4 and increase damage to 3d8 + Dexterity modifier damage.[/COLOR][/FONT] [FONT=Helvetica][COLOR=white](Level 18): Increase attack bonus to +5 and increase damage to 3d8 + Dexterity modifier damage.[/COLOR][/FONT] [FONT=Helvetica][COLOR=white](Level 23): Increase attack bonus to +6 and increase damage to 4d10 + Dexterity modifier damage.[/COLOR][/FONT] [FONT=Helvetica][COLOR=white](Level 28): Increase attack bonus to +7 and increase damage to 4d10 + Dexterity modifier damage.[/COLOR][/FONT] [COLOR=white] [/COLOR] [COLOR=white] [/COLOR] [COLOR=white] [/COLOR] [COLOR=white]My goal in writing the firearms was to make them less accurate and require more time to load but deal more damage. If you guys have any suggestions to make that work, please fire away! (pun intended)[/COLOR] [COLOR=white] [/COLOR] [COLOR=white]Thanks,[/COLOR] [COLOR=white] [/COLOR] [COLOR=white]Greg Tito[/COLOR] [/QUOTE]
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