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<blockquote data-quote="Damon Griffin" data-source="post: 309052" data-attributes="member: 3568"><p>3e does give XP for defeating traps, same as if a monster of the same CR had been defeated, but past that, our group has always been obliged to award "bonus" XP for any worthwhile activity that doesn't involve killing. I don't like having to call these "bonus" points because (a) the core rules should be giving me points for this kind of thing; and (b) it sounds like I'm getting extra points on top of those that most people get for "Huzzah! We attack!" when in fact I'm getting these points <strong>instead</strong> of the combat XP in most cases.</p><p></p><p>We also recognize that non-violent approaches to a situation often <strong>should</strong> be worth fewer points, and we're okay with that. If I kill the rampaging monster, it's dead and won't bother the village any more. Full XP. If all I do is drive it off before any villagers got hurt (this time), okay, I encountered the monster and survived, but I did not achieve a long term solution. Fewer points. Now, if I find out <strong>why</strong> the monster is repeatedly attacking, and arrange matters so that he/she/it no longer feels it necessary to threaten the village, then, yes, that should be worth the same number of XP as killing it...maybe even more.</p><p></p><p>Doesn't <strong>really</strong> matter as long as DM and players agree on what things should be worth XP, and how many.</p></blockquote><p></p>
[QUOTE="Damon Griffin, post: 309052, member: 3568"] 3e does give XP for defeating traps, same as if a monster of the same CR had been defeated, but past that, our group has always been obliged to award "bonus" XP for any worthwhile activity that doesn't involve killing. I don't like having to call these "bonus" points because (a) the core rules should be giving me points for this kind of thing; and (b) it sounds like I'm getting extra points on top of those that most people get for "Huzzah! We attack!" when in fact I'm getting these points [B]instead[/B] of the combat XP in most cases. We also recognize that non-violent approaches to a situation often [B]should[/B] be worth fewer points, and we're okay with that. If I kill the rampaging monster, it's dead and won't bother the village any more. Full XP. If all I do is drive it off before any villagers got hurt (this time), okay, I encountered the monster and survived, but I did not achieve a long term solution. Fewer points. Now, if I find out [B]why[/B] the monster is repeatedly attacking, and arrange matters so that he/she/it no longer feels it necessary to threaten the village, then, yes, that should be worth the same number of XP as killing it...maybe even more. Doesn't [B]really[/B] matter as long as DM and players agree on what things should be worth XP, and how many. [/QUOTE]
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