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Tips and Advice for Flexible Encounters
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<blockquote data-quote="OnlineDM" data-source="post: 5414409" data-attributes="member: 90804"><p>Hmm. Well, if I were in your shoes, I would say, "I'm the dungeon master here, and I've decided that this will be a campaign for X-level characters." Pick a starting level and go with it.</p><p></p><p>Having to make encounters flexible for parties of varying level is much harder than flexibility in party size. If you ever look at a Living Forgotten Realms adventure, you'll see that they're for characters in a four-level band (1-4, 4-7, etc.). Within those adventures, players are given the option of playing at low-level (generally if the characters are at the low end of the band) or high-level.</p><p></p><p>The main difference between the low and high versions is the level of the monsters. For most encounters, the high-level monsters are just leveled-up versions of the low-level monsters. So, their hit points are higher, their defenses are all 2 better, damage is 1 better, attack bonuses are 2 better, initiative and skills are 1 better.</p><p></p><p>These adventures also include scaling instructions. Each encounter is written for 5 PC party, but there are instructions for scaling the encounter for 4 or 6 PCs (remove one Monster X, add two Monster Y, etc.). </p><p></p><p>The approach I would take, if it were my own campaign, would be to pick a level, pick monsters appropriate for that level, and scale the number of monsters to the number of PCs. Write the encounters with a certain party size in mind, and make notes about which monsters you would add or remove for different sizes of party.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5414409, member: 90804"] Hmm. Well, if I were in your shoes, I would say, "I'm the dungeon master here, and I've decided that this will be a campaign for X-level characters." Pick a starting level and go with it. Having to make encounters flexible for parties of varying level is much harder than flexibility in party size. If you ever look at a Living Forgotten Realms adventure, you'll see that they're for characters in a four-level band (1-4, 4-7, etc.). Within those adventures, players are given the option of playing at low-level (generally if the characters are at the low end of the band) or high-level. The main difference between the low and high versions is the level of the monsters. For most encounters, the high-level monsters are just leveled-up versions of the low-level monsters. So, their hit points are higher, their defenses are all 2 better, damage is 1 better, attack bonuses are 2 better, initiative and skills are 1 better. These adventures also include scaling instructions. Each encounter is written for 5 PC party, but there are instructions for scaling the encounter for 4 or 6 PCs (remove one Monster X, add two Monster Y, etc.). The approach I would take, if it were my own campaign, would be to pick a level, pick monsters appropriate for that level, and scale the number of monsters to the number of PCs. Write the encounters with a certain party size in mind, and make notes about which monsters you would add or remove for different sizes of party. [/QUOTE]
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