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<blockquote data-quote="Goonalan" data-source="post: 5414537" data-attributes="member: 16069"><p>Same advice, and recommendations- start at Level 1, if you can.</p><p></p><p>Then all I do is figure out the encounters, plan for the expected number of players, and make notes as to what monsters to add in if there are more or less players (using the XP tables).</p><p></p><p>I figure out a flow chart with my preferred order of encounters, but obviously this is in pencil and easily rejected and/or corrected. With my VTT game I have to very prepared, it's harder (although no way impossible) to make encounters on the fly- therefore prep is everything.</p><p></p><p>In game I adjust, either adding bonuses (plusses to Defences/To Hits et al) as I adjust to the PCs play (although there's not a lot of this). I more often (in the VTT) add in a batch of Minions to thicken out the bad guys numbers, I always have a batch of Minions (and others) already tokened up and ready to copy over from a 'holding map' on the VTT.</p><p></p><p>You really need to know what you're going to be playing (Level etc.) to get this right, and you obviously want the bad guys to support your story line/narrative- provide info or drop clues (whatever).</p><p></p><p>My players are as adept at 'interviewing' prisoners as they are at fighting- you need to make some decisions soon...</p><p></p><p>Cheers and good luck Goonalan</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5414537, member: 16069"] Same advice, and recommendations- start at Level 1, if you can. Then all I do is figure out the encounters, plan for the expected number of players, and make notes as to what monsters to add in if there are more or less players (using the XP tables). I figure out a flow chart with my preferred order of encounters, but obviously this is in pencil and easily rejected and/or corrected. With my VTT game I have to very prepared, it's harder (although no way impossible) to make encounters on the fly- therefore prep is everything. In game I adjust, either adding bonuses (plusses to Defences/To Hits et al) as I adjust to the PCs play (although there's not a lot of this). I more often (in the VTT) add in a batch of Minions to thicken out the bad guys numbers, I always have a batch of Minions (and others) already tokened up and ready to copy over from a 'holding map' on the VTT. You really need to know what you're going to be playing (Level etc.) to get this right, and you obviously want the bad guys to support your story line/narrative- provide info or drop clues (whatever). My players are as adept at 'interviewing' prisoners as they are at fighting- you need to make some decisions soon... Cheers and good luck Goonalan [/QUOTE]
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