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Tips and experience running a city campaign
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<blockquote data-quote="Teflon Billy" data-source="post: 816916" data-attributes="member: 264"><p>I learned this the hard way my Fellow Billy, so please take it for what it's worth.</p><p></p><ul> <li data-xf-list-type="ul">Spellcasters are going to positively Dominate your game. Unlike normal dungeon crawls Spellcasters flexibility is going to be highlihgted to the detriment of an non-spellcasting class. In my experience, city campaigns tell to be a lot more RP intensive than your average D&D "Series of linked adventures". and there a re a *lot* more non-combat uses for the spell lists than there are combat uses.<br /> <br /> this is not exactly true of the ability to swing a weapon.<br /> </li> <li data-xf-list-type="ul">Ramp up the EL of Combat Encounters, as there will be fewer of them. A combat encounter is supposed to use up 1/4 of the PC's resources (I think), if you only have one encounter a night (if that), the players will <em>Breeze</em> through your game like it was nothing. Ususally about 4-5 EL higher has done the trick in my games. <br /> </li> <li data-xf-list-type="ul">Make those NPC's re-occur. It's one of the most fun bits of a city campaign for a DM<br /> </li> <li data-xf-list-type="ul">Remember to include some kind of policing force that can challenge the PC's if they get way out of line. Standard lvl1 Fighter "City Guardmen" will not get the job done after a very few levels of PC growth.</li> </ul><p></p><p>More if I think of it.</p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 816916, member: 264"] I learned this the hard way my Fellow Billy, so please take it for what it's worth. [List][*]Spellcasters are going to positively Dominate your game. Unlike normal dungeon crawls Spellcasters flexibility is going to be highlihgted to the detriment of an non-spellcasting class. In my experience, city campaigns tell to be a lot more RP intensive than your average D&D "Series of linked adventures". and there a re a *lot* more non-combat uses for the spell lists than there are combat uses. this is not exactly true of the ability to swing a weapon. [*]Ramp up the EL of Combat Encounters, as there will be fewer of them. A combat encounter is supposed to use up 1/4 of the PC's resources (I think), if you only have one encounter a night (if that), the players will [i]Breeze[/i] through your game like it was nothing. Ususally about 4-5 EL higher has done the trick in my games. [*]Make those NPC's re-occur. It's one of the most fun bits of a city campaign for a DM [*]Remember to include some kind of policing force that can challenge the PC's if they get way out of line. Standard lvl1 Fighter "City Guardmen" will not get the job done after a very few levels of PC growth. [/list] More if I think of it. [/QUOTE]
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