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Tips and experience running a city campaign
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<blockquote data-quote="Ghostmoon" data-source="post: 817192" data-attributes="member: 816"><p>I agree with all the above and offer a few thoughts: <ul> <li data-xf-list-type="ul">Make sure everyone is well aware before character creation that this will be an almost purely urban campaign. This will allow them to create appropriate characters for the game and not get stuck with a PC they don’t want or that is fairly useless.<br /> </li> <li data-xf-list-type="ul">Keep an eye out for spotlight hogging, even if it is unintentional. In combat, the spotlight tends to be fairly equally distributed and the action passes from player to player via initiative. In a more RP intensive environment, you don't have this mechanism and the action can be rapidly skewed to one or two players while everyone else sits around bored. Since you will likely be doing more RPing, this has to be carefully watched.<br /> </li> <li data-xf-list-type="ul">Watch out for "side treks" and the party splitting up. In the city, players will likely feel safer (and rightly so) and may be more willing to split up. Depending on the size of your group, this can be a disaster, especially if it is an intensely RP type game. One way around this is offer to handle individual side treks outside the game via e-mail or message boards. This is a time commitment though.<br /> </li> <li data-xf-list-type="ul">Repetition is key to breeding familiarity and thus a strong connection to the city. A few, key, well-described memorable NPCs and locations with short or easy to remember names will make a huge difference in bringing the place to life.</li> </ul><p>If you like to see how our group is doing an urban campaign, check out the link in my sig.</p></blockquote><p></p>
[QUOTE="Ghostmoon, post: 817192, member: 816"] I agree with all the above and offer a few thoughts:[list][*]Make sure everyone is well aware before character creation that this will be an almost purely urban campaign. This will allow them to create appropriate characters for the game and not get stuck with a PC they don’t want or that is fairly useless. [*]Keep an eye out for spotlight hogging, even if it is unintentional. In combat, the spotlight tends to be fairly equally distributed and the action passes from player to player via initiative. In a more RP intensive environment, you don't have this mechanism and the action can be rapidly skewed to one or two players while everyone else sits around bored. Since you will likely be doing more RPing, this has to be carefully watched. [*]Watch out for "side treks" and the party splitting up. In the city, players will likely feel safer (and rightly so) and may be more willing to split up. Depending on the size of your group, this can be a disaster, especially if it is an intensely RP type game. One way around this is offer to handle individual side treks outside the game via e-mail or message boards. This is a time commitment though. [*]Repetition is key to breeding familiarity and thus a strong connection to the city. A few, key, well-described memorable NPCs and locations with short or easy to remember names will make a huge difference in bringing the place to life. [/list]If you like to see how our group is doing an urban campaign, check out the link in my sig. [/QUOTE]
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