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Tips and experience running a city campaign
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<blockquote data-quote="officeronin" data-source="post: 817360" data-attributes="member: 8483"><p>Here's few tips:</p><p></p><p>1. Use index cards for NPCs. Create a format that includes most of the information. Create a half-dozen NPCs of each class, varying levels, and more of classes that would be prevalent like rogues, commoners, experts, warriors, fighters, etc. (you could have the players help with this...) These NPCs do not have names -- they are in addition to the "named" NPCs. They become "named" on the fly.</p><p></p><p>2. Every conflict has at least 3 parties -- the two sides and the other interested parties.</p><p></p><p>3. Purchase one of those little books of baby names at the Supermarket Checkout aisle.</p><p></p><p>4. Think about economics -- where do these folks get food, fresh water, etc.? Also, why did they build here?</p><p></p><p>5. Think about history -- why did they build here? If there are multiple social groups (differentiates by race, economic status, religion, etc.), how did each of them come to be there, and how did/do they get along? Many times, there are different "quarters" or (in the European sense) "ghettos" for the different groups. I'd make maps for each era of the city's history, showing how it grew and changed -- maybe a timeline, too.</p><p></p><p>OfficeRonin</p></blockquote><p></p>
[QUOTE="officeronin, post: 817360, member: 8483"] Here's few tips: 1. Use index cards for NPCs. Create a format that includes most of the information. Create a half-dozen NPCs of each class, varying levels, and more of classes that would be prevalent like rogues, commoners, experts, warriors, fighters, etc. (you could have the players help with this...) These NPCs do not have names -- they are in addition to the "named" NPCs. They become "named" on the fly. 2. Every conflict has at least 3 parties -- the two sides and the other interested parties. 3. Purchase one of those little books of baby names at the Supermarket Checkout aisle. 4. Think about economics -- where do these folks get food, fresh water, etc.? Also, why did they build here? 5. Think about history -- why did they build here? If there are multiple social groups (differentiates by race, economic status, religion, etc.), how did each of them come to be there, and how did/do they get along? Many times, there are different "quarters" or (in the European sense) "ghettos" for the different groups. I'd make maps for each era of the city's history, showing how it grew and changed -- maybe a timeline, too. OfficeRonin [/QUOTE]
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