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Tips and experience running a city campaign
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<blockquote data-quote="Morpheus" data-source="post: 818756" data-attributes="member: 612"><p><strong>Flavor Text</strong></p><p></p><p>One of the things that helps a city to come alive is using flavorful words in describing the people and places of the city. I am running Freeport in the Iron Kingdoms (as the city of Five Fingers) and here are some of the things I have used to make it seem more alive:</p><p></p><p>1) "They say that misery loves company. If that's true, Scurvytown must be the biggest party in town."</p><p></p><p>2) "It would be a beautiful night; if not for the smog from the coal factories, the stench of unwashed bodies and the creepy people eyeing you."</p><p></p><p>3) "Looking around, you know you have entered a part of the city that knows no law."</p><p></p><p>4) "If you had to look up suspicious in the dictionary, there would be a picture of this guy."</p><p></p><p>It's all in the details...</p></blockquote><p></p>
[QUOTE="Morpheus, post: 818756, member: 612"] [b]Flavor Text[/b] One of the things that helps a city to come alive is using flavorful words in describing the people and places of the city. I am running Freeport in the Iron Kingdoms (as the city of Five Fingers) and here are some of the things I have used to make it seem more alive: 1) "They say that misery loves company. If that's true, Scurvytown must be the biggest party in town." 2) "It would be a beautiful night; if not for the smog from the coal factories, the stench of unwashed bodies and the creepy people eyeing you." 3) "Looking around, you know you have entered a part of the city that knows no law." 4) "If you had to look up suspicious in the dictionary, there would be a picture of this guy." It's all in the details... [/QUOTE]
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