Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Tips and tricks for organizing a new Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 6546048" data-attributes="member: 92511"><p>I'm going to combine the last two posts...as a world-building geek..but I advise starting SMALL. </p><p></p><p>Make a village, a single valley, a starting point.</p><p></p><p>Maybe half a dozen [NPC] persons of interest who can be both potential allies or impediments [if not outright "villains"] to the PCs.</p><p> </p><p>Prepare to have 3 [I would add] up to 5 or 6 possible adventure scenarios. There's weird fairy lights/sounds/tracks have been noticed in the south woods, farmer Joe's lost three cows in the past month, bandits are harassing merchants along the East Ridge road to Neighboring Bigtown, a strange/ancient/rare/valuable artifact/weapon/magic thingy/coin was found near the burial mound in the ancient grove, no one's seen the village's most popular widow/priest/smith/tavern wench in 3 days.</p><p></p><p>Have an, at least, "sketchy" idea of general details. Who do the locals worship, if anyone? What is the village's general or major (and possible minor or two) business/economy/sustenance? Is there a local deity/temple for easy (or expensive) healing? Establish who/what the causes/villains behind these goings-on are. So you have at least a rough idea of the kinds of creatures and encounters the party may have in any of these locations. Is there a "dungeon" to explore? Will there be traps? Are there native/local creatures that are dangerous/present a challenge, but ultimately not connected to the adventure being pursued/investigated? Are any of these scenario's temporary (i.e. Are any of the threats just passing through? or decided to stay for specific purposes? What can be driven off or will leave on its own? What must be defeated?) Will the townsfolk aid or hinder the party in one task or another? </p><p></p><p>Here's the tavern/inn/bar/market/town square/wherever the PCs are living.</p><p></p><p>Let the PC's loose. </p><p></p><p>PS: And welcome! Have some start up XP.</p><p></p><p>EDIT: PPS: And add "surface area" and details to the game world, in any/all directions you need to, when/as needed. There's no need for a "end of the world" threat or major recurring villain right away...unless that's what you want, of course.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6546048, member: 92511"] I'm going to combine the last two posts...as a world-building geek..but I advise starting SMALL. Make a village, a single valley, a starting point. Maybe half a dozen [NPC] persons of interest who can be both potential allies or impediments [if not outright "villains"] to the PCs. Prepare to have 3 [I would add] up to 5 or 6 possible adventure scenarios. There's weird fairy lights/sounds/tracks have been noticed in the south woods, farmer Joe's lost three cows in the past month, bandits are harassing merchants along the East Ridge road to Neighboring Bigtown, a strange/ancient/rare/valuable artifact/weapon/magic thingy/coin was found near the burial mound in the ancient grove, no one's seen the village's most popular widow/priest/smith/tavern wench in 3 days. Have an, at least, "sketchy" idea of general details. Who do the locals worship, if anyone? What is the village's general or major (and possible minor or two) business/economy/sustenance? Is there a local deity/temple for easy (or expensive) healing? Establish who/what the causes/villains behind these goings-on are. So you have at least a rough idea of the kinds of creatures and encounters the party may have in any of these locations. Is there a "dungeon" to explore? Will there be traps? Are there native/local creatures that are dangerous/present a challenge, but ultimately not connected to the adventure being pursued/investigated? Are any of these scenario's temporary (i.e. Are any of the threats just passing through? or decided to stay for specific purposes? What can be driven off or will leave on its own? What must be defeated?) Will the townsfolk aid or hinder the party in one task or another? Here's the tavern/inn/bar/market/town square/wherever the PCs are living. Let the PC's loose. PS: And welcome! Have some start up XP. EDIT: PPS: And add "surface area" and details to the game world, in any/all directions you need to, when/as needed. There's no need for a "end of the world" threat or major recurring villain right away...unless that's what you want, of course. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tips and tricks for organizing a new Campaign
Top