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Tips and Tricks to Running a Con Game
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<blockquote data-quote="billd91" data-source="post: 9732043" data-attributes="member: 3400"><p>It has been my experience that most tables of players are pretty accommodating with the scenario they've shown up to play. They understand that it can be a bit linear or even railroady at times. They're usually game to cooperate.</p><p></p><p>But occasionally, a group will get something stuck in their heads and not let it go. In an AL scenario I ran last fall, the PCs actually tried to shake their patron down - I mean a real "burn their bridges" shakedown. That might be something that could be dealt with in a campaign game, but well beyond the boundaries of the AL structure. For one thing, there will be a limit to how much the PCs can be rewarded in the session - there's only so much juice they can squeeze out of it. And while in a campaign game, their actions might have lost them their patron, I'm not too keen on applying the same consequences in a session where they actually paid money for the tickets. It really was one of the weirdest things I have encountered at a convention.</p><p></p><p>In a situation like that, you just have to do your best to keep cool and potentially lift the veil on the organized play program a little to let them know there are limits to what you can (and will) do to play this out.</p></blockquote><p></p>
[QUOTE="billd91, post: 9732043, member: 3400"] It has been my experience that most tables of players are pretty accommodating with the scenario they've shown up to play. They understand that it can be a bit linear or even railroady at times. They're usually game to cooperate. But occasionally, a group will get something stuck in their heads and not let it go. In an AL scenario I ran last fall, the PCs actually tried to shake their patron down - I mean a real "burn their bridges" shakedown. That might be something that could be dealt with in a campaign game, but well beyond the boundaries of the AL structure. For one thing, there will be a limit to how much the PCs can be rewarded in the session - there's only so much juice they can squeeze out of it. And while in a campaign game, their actions might have lost them their patron, I'm not too keen on applying the same consequences in a session where they actually paid money for the tickets. It really was one of the weirdest things I have encountered at a convention. In a situation like that, you just have to do your best to keep cool and potentially lift the veil on the organized play program a little to let them know there are limits to what you can (and will) do to play this out. [/QUOTE]
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