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<blockquote data-quote="RealAlHazred" data-source="post: 9733401" data-attributes="member: 25818"><p>That only happened the one time. I did have players who were disruptive enough that I had to bring out my RPG Director badge. Some of them were just idiots, who, for example, hadn't read the AL guidelines and so created illegal characters -- one dude created a 5th level aarakocra ranger from scratch for a particular scenario. He was somewhat disruptive, because he believed the ability to fly should trump my DM ability to edit the adventure on the fly in logical, plausible ways. At a bridge ambush he flew up in the air to get out of reach of a bunch of bandits; so, naturally, the bandits all pulled out bows and targeted him, since his character was not under cover (what kind of cover can you have in the air in the open, over a gorge?) He complained bitterly that their stat block didn't have bows; I reminded him this was a bandit gang in the Forgotten Realms; if they had absolutely no ranged capability, they would soon have been ex-bandits. He ended up fleeing a number of encounters for similar reasons.</p><p></p><p>At the end of the module, he wanted to vote on the distribution of certificates. So I asked him to provide me the paperwork for his character, since I had "suspicions" it wasn't a legal character, and couldn't just sign over certs to players who didn't play by the rules. That would have included log sheets showing the adventures he'd played, along with campaign documentation showing he could play an aarakocra (at that time, not a legal character). Of course, he'd just made the character just before the slot, so he couldn't. He was steamed, but I guess he realized those were the breaks. I still tried to run an entertaining adventure for everyone -- including him.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 9733401, member: 25818"] That only happened the one time. I did have players who were disruptive enough that I had to bring out my RPG Director badge. Some of them were just idiots, who, for example, hadn't read the AL guidelines and so created illegal characters -- one dude created a 5th level aarakocra ranger from scratch for a particular scenario. He was somewhat disruptive, because he believed the ability to fly should trump my DM ability to edit the adventure on the fly in logical, plausible ways. At a bridge ambush he flew up in the air to get out of reach of a bunch of bandits; so, naturally, the bandits all pulled out bows and targeted him, since his character was not under cover (what kind of cover can you have in the air in the open, over a gorge?) He complained bitterly that their stat block didn't have bows; I reminded him this was a bandit gang in the Forgotten Realms; if they had absolutely no ranged capability, they would soon have been ex-bandits. He ended up fleeing a number of encounters for similar reasons. At the end of the module, he wanted to vote on the distribution of certificates. So I asked him to provide me the paperwork for his character, since I had "suspicions" it wasn't a legal character, and couldn't just sign over certs to players who didn't play by the rules. That would have included log sheets showing the adventures he'd played, along with campaign documentation showing he could play an aarakocra (at that time, not a legal character). Of course, he'd just made the character just before the slot, so he couldn't. He was steamed, but I guess he realized those were the breaks. I still tried to run an entertaining adventure for everyone -- including him. [/QUOTE]
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