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<blockquote data-quote="Gorgon Zee" data-source="post: 9735460" data-attributes="member: 75787"><p>Probably I wasn't as clear as I could have been. When I stated "if a GM cannot replace any element of their game, they are not a good GM and need to learn that skill" it was indeed meant to be a strong statement. But I do really believe that if you don't have the ability to modify pretty much any element of your game on the fly (except a few critical ones maybe) you can at best call yourself an average GM. </p><p></p><p>I'm not saying you should do so every time anyone asks you to -- I think we're all in agreement that the scenarios that [USER=3400]@billd91[/USER] brought up are good cases of when to apply this skill in practice; what I am pushing back on is the often-stated opposition to X-cards that to accommodate a player's desire to feel safe playing a game might be impossible because it requires the GM to change elements on the fly.</p><p></p><p>I completely agree that a GM is not <em>required</em> to do so all the time or for any reason. The absolute statement I made is that a good GM has the <em>ability</em> do so if needed. And I do think this is true. The good GM's I've seen are excellent at adapting content, changing direction or modifying elements to improver a player's experience. I do consider that a core skill that to call yourself a good GM, you need to have.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9735460, member: 75787"] Probably I wasn't as clear as I could have been. When I stated "if a GM cannot replace any element of their game, they are not a good GM and need to learn that skill" it was indeed meant to be a strong statement. But I do really believe that if you don't have the ability to modify pretty much any element of your game on the fly (except a few critical ones maybe) you can at best call yourself an average GM. I'm not saying you should do so every time anyone asks you to -- I think we're all in agreement that the scenarios that [USER=3400]@billd91[/USER] brought up are good cases of when to apply this skill in practice; what I am pushing back on is the often-stated opposition to X-cards that to accommodate a player's desire to feel safe playing a game might be impossible because it requires the GM to change elements on the fly. I completely agree that a GM is not [I]required[/I] to do so all the time or for any reason. The absolute statement I made is that a good GM has the [I]ability[/I] do so if needed. And I do think this is true. The good GM's I've seen are excellent at adapting content, changing direction or modifying elements to improver a player's experience. I do consider that a core skill that to call yourself a good GM, you need to have. [/QUOTE]
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